Homebrew Awakened Wolf Species Details
Awakened canines could be the long time friend of a Druid, a Ranger companion who's master is long gone, or occasionally the hapless victim of wild magic. This race applies to any medium canine, be it wolf, mastiff, herd dog, or otherwise.
On the Edge of Society
Awakened animals are regarded as something less than other sentient races by most humanoids, but Canines in particular have found some level of acceptance in certain circles.
Canines tend toward either trying to ingratiate themselves to society, or eschewing the company of humanoids altogether. Those that try to curry favor have a hard road ahead, and will find many doors closed to them that would otherwise be open for an adventurer.
A Good Boy
Dogs have long been the protectors of humanoids, and the instinct to serve leads them toward a life of adventure. In this way, Canines are able to help without having to be around those who would be unnerved by their presence.
A Good, Good Boy
Canines tend toward warrior and priestly types, as well as primal/natural paths. Their desire to help, coupled by their natural abilities make them good at many adventuring classes.
Canine Names
Most Canines have 2 names, one given by their original master (if they had one), and one chosen by themselves as their consciousness has expanded since Awakening
Awakened Wolf Traits
Keen Hearing and Smell. The Wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The Wolf have advantage on attack rolls against a creature if at least one of the wol allies is within 5 feet of the creature and the ally isn't incapacitated. Natural Weapon Bite. The Wolf can use their teeth as weapons in battle. They have proficiency in them and they deal 1d6 damage plus dexterity modifier. This increases to 1d8 at Level 5, 2d6 at Level 11 and 2d8 at Level 17. Because of the magic that awakened these animal this attack also counts as magical for the sake of overcoming resistances. Weapon and Armor Restrictions. The Wolf lacks opposable thumbs and can’t wield weapons and because of it’s body structure would have to have armor specially made for it.Keen Hearing and Smell.
Keen Hearing and Smell. The Wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
. The Wolf have advantage on attack rolls against a creature if at least one of the wol allies is within 5 feet of the creature and the ally isn't incapacitated.
Natural Weapon Bite
The Wolf can use their teeth as weapons in battle. They have proficiency in them and they deal 1d6 damage plus dexterity modifier. This increases to 1d8 at Level 5, 2d6 at Level 11 and 2d8 at Level 17. Because of the magic that awakened these animal this attack also counts as magical for the sake of overcoming resistances.
Weapon and Armor Restrictions
The Wolf lacks opposable thumbs and can’t wield weapons and because of it’s body structure would have to have armor specially made for it.
dexterity +2
asi starting bonus +2 dex
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Posted Sep 30, 2020Omg this is amazing I need it thank you for blessing my soul