Homebrew Dark Seducer Species Details

The Dark Seducers are a Daedric people who take on the form of scantily clad humanoids, with skin pigments that range from humanesque flesh tones to more unusual shades such as blue, gray, or dark purple. They are variously known as Mazken, Daedra Seducers or Dark Seducers to the mortals of Tamriel. They are the spawn of Sheogorath, and their home is Pinnacle Rock in the Shivering Isles. Many of the Mazken are notoriously clanless and treacherous, owing allegiance to many Daedric Princes. Male Mazken are reputed to be notably weaker than their female counterparts and because of this, Mazken society views all males as inferior. Unlike their counterparts, the Golden Saints, Dark Seducers appear to be friendly and patient when interacting with mortals, though they actually harbor a deep distaste for them. Mazken have been known to wear revealing black outfits and use their alluring form to trick mortal opponents into mistaking them for harmless humans before striking down their unsuspecting adversaries with ease.

Dark Seducers Traits

Children of Night

You know the vicious mockery cantrip. Starting at 1st level, you can cast the charm person spell once per long rest. Once you reach 3rd level, you can cast the enthrall spell once per long rest. Once you reach 5th level, you can also cast the darkness spell once per long rest. Charisma is your spellcasting ability for these spells.

Draining Kiss

As an action, you kiss a creature charmed or grappled by you, or a willing creature. The target must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) against this magic. The target takes damage equal to 3d8 plus your level on a failed save, or half as much on a successful one. The target’s hit point maximum is reduced by the amount of damage taken. This reduction lasts for 24 hours and the target dies if this damage reduces it to 0 hit points.

Once you have kissed the number of times of your Proficiency Bonus, you must finish a long rest before you can kiss again.

At Higher Levels. This spell's damage increases by one side when you reach 7th level (3d10), 14th level (3d12), and 20th level (3d20).

Ability Score Increase

Your Intelligence score increases by 1, and your Charisma score increases by 2.

Age

Tieflings mature at the same rate as humans but live a few years longer.

Alignment

Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.

Size

Tieflings are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and Abyssal.

Dark Seducer Traits

Children of Night, Draining Kiss, Ability Score Increase, Languages

Children of Night

You know the vicious mockery cantrip. Starting at 1st level, you can cast the charm person spell once per long rest. Once you reach 3rd level, you can cast the enthrall spell once per long rest. Once you reach 5th level, you can also cast the darkness spell once per long rest. Charisma is your spellcasting ability for these spells.

Draining Kiss

As an action, you kiss a creature charmed or grappled by you, or a willing creature. The target must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) against this magic. The target takes damage equal to 3d8 plus your level on a failed save, or half as much on a successful one. The target’s hit point maximum is reduced by the amount of damage taken. This reduction lasts for 24 hours and the target dies if this damage reduces it to 0 hit points.

Once you have kissed the number of times of your Proficiency Bonus, you must finish a long rest before you can kiss again.

At Higher Levels. This spell's damage increases by one side when you reach 7th level (3d10), 14th level (3d12), and 20th level (3d20).

Ability Score Increase

Your Intelligence score increases by 1, and your Charisma score increases by 2.

Languages

You can speak, read, and write Common and Abyssal.

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