Homebrew Arkonian Species Details
- Arkonians are often stoic and highly rational, focusing on efficiency and logic over emotional responses.
- They have a deep respect for technological and magical advancements, seeing them as the key to progress and survival in their harsh world.
- Despite their tough exterior and rigid mindset, Arkonians have a strong sense of community and protect their kin fiercely, seeing themselves as part of a larger, greater whole.
Arkonian Traits
Arkonians are a highly evolved and imposing species, originating from a desolate, resource-scarce planet. Their bodies are covered in metallic, scale-like armor that has adapted over generations to protect them from their harsh environment. Standing between 6 and 7 feet tall, Arkonians are muscular and dense, with a natural resilience that makes them formidable both in combat and survival situations.Cosmic Teleportation
- As a bonus action, you can teleport up to 60 feet to an unoccupied space you can see. After you teleport, your next attack deals an additional 2d6 force damage. You can use this teleportation ability once per turn while in Eradicator Mode.
Ability Score
Ability Score Increase:
Your Intelligence score increases by 2, and your Constitution score increases by 1.
Extraterrestrial Eradicator
Once per long rest, as a bonus action, you can activate Extraterrestrial Eradicator Mode for 1 minute. While in this state, you gain the following abilities:
Cosmic Bane
You deal devastating damage to creatures not native to the Material Plane. While in Eradicator Mode, all of your attacks against non-native creatures (aberrations, celestials, fey, fiends, constructs, and any alien creature) deal an additional 4d6 force damage. This damage bypasses resistances and immunities.
Predator’s Instinct
Your senses are heightened to a superhuman level, allowing you to react instantly to any movement or threat.
- You gain blindsight out to 60 feet, allowing you to see invisible creatures and objects, as well as creatures hiding or behind cover.
- You have advantage on all attack rolls against non-native creatures.
- You have advantage on Dexterity saving throws and resistance to all damage from non-native creatures while in this mode.
Absolute Dominance
You become a supreme force on the battlefield, capable of controlling the flow of combat and dominating alien adversaries.
- When you hit a non-native creature with a weapon attack, you can choose to force the creature to make a DC 18 Constitution saving throw. On a failed save, the creature is either:
- Stunned for 1 minute.
- Frightened of you for 1 minute.
- Paralyzed for 1 minute (once per creature, per activation). The creature can repeat the saving throw at the end of each of its turns to end the condition.
Evolutionary Advantage
Age:
Arkonians mature at a slower rate than humans, reaching adulthood around 40 years of age. They can live up to 300 years due to their highly advanced regenerative abilities.
After the Eradication
- Regeneration: You regain 10 hit points at the start of each of your turns as long as you have at least 1 hit point remaining.
- Supreme Awareness: You can sense the location of any non-native creature within 1 mile of you for the duration, knowing its direction and approximate distance.
Once you activate Extraterrestrial Eradicator, you cannot do so again until you finish a long rest.
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