Homebrew DRYAD Species Details

This strange, beautiful woman has flesh that seems made of wood and vibrant hair that resembles leaves and blossoms. Dryads are tree-fey who prefers secluded woodlands any from settlements and extensive groves. Dryads are concerned with their survival and that of their forests.

DRYAD Traits

Your character's Fey nature affords them a variety of natural and magical abilities.

Ability Scores Increase

Your Charisma increases by 1. Your Wisdom increases by 2.

Fey Nature

Your creature type is fey instead of humanoid. You cannot be charmed, and magic can't put you to sleep.

 

Tree Stride

As an action, a Dryad can step into and out of any living tree large enough to fit her in its trunk. You may stay there indefinitely, or you may use 10 feet of movement to appear inside another tree that can fit you up to 60 feet away. Any damage dealt to a tree while you are inside it is also dealt to you. If the tree is cut down, killed, or otherwise destroyed while you are inside it, you are forcibly expelled from it and take 10d10 force damage

Treebound.

Each Dryad is bound to a single tree, usually a massive and ancient one at the heart of a dense forest. Any damage done to your tree is done to you, and any poisons or diseases affecting it affect you as well. You can perform a 24 hour ritual inside a tree to make it your bonded tree; most Dryads are loath to do this unless their original tree has died.

You do not need to eat, drink, sleep, or breathe, but you do need to return regularly to your bonded tree; treat each day without a long rest inside your bonded tree as a day without food, and each day without a short or long rest inside your bonded tree as a day with only half enough water.

 Being in air and/or at sea makes you feel sick.

Woodland Magic.

 Dryads can speak to plants and animals as though they shared a language. You know the druidcraft cantrip. Once you reach 3rd level, you can cast the entangle or charm person spell once with this trait, and you regain the ability to do so when you finish a short or long rest. Once you reach 5th level, you can cast the barkskin spell on yourself once with this trait, and you regain the ability to do so when you finish a long rest.

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