Homebrew Awakened Scarecrow Species Details
A body of straw, rags, and random clothes, you were once inanimate, and have been made alive.
You have the ability to choose a visage to appear as normally which you can hold or drop at will; it does not require concentration and can only be changed by you or your God.
Your goal is that given to you by your animator.
Fear and persuasion are your main tools, as well as stealth and perception.
Be still, and the truth will be revealed to you.
Awakened Scarecrow Traits
Pumpkin head, watch out hombreDex +1 Charisma +2
You are sneaky and have a menacing presence.
Tremmorsense
You have tremmorsense and can detect anything moving on the ground within 50 feet.
Mendable
You are not made of flesh and bone, so healing only works half on you.
You can spend 10 minutes, or someone else can, sewing you with the right materials.
A mending can trip can also heal you 1d8 x the level spell slot used.
Terrifying Glare
You may spend an action to reveal your true nature to 1 creature, requiring them to make a wisdom saving throw dc 14 or higher, or they are paralyzed by fear until damaged or until you use your action for anything else.
Stasis no sleep
You are immune to magical sleep, and do not need to sleep.
In order to receive a long rest, you must be completely still for 1 hour; you cannot take short rests.
If anything disturbs your 1 hour of stasis, you receive no healing or benefits.
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