Homebrew Frogfolk (Anuran) Species Details
The Frogfolk, known as the Anurans, are an amphibious species that dwell in the swamps, marshes, and dense rainforests of many forgotten and remote regions of the world. They are humanoid in form but bear many physical characteristics of frogs: smooth, often brightly colored or camouflaged skin, large eyes, and long, agile limbs perfect for navigating their wet and treacherous habitats.
The Anurans live in close harmony with the natural world, and their culture is built around the cyclical patterns of water, weather, and the balance between life and death. They are masters of both shamanistic magic and herbalism, drawing upon the power of nature and the spirits of the wetlands to sustain their tribes. Frogfolk are generally small, standing between 3 to 4 feet tall, but their agility and cunning make them formidable in their own right
Forgfolk Traits
Creature Type: Humanoid
Size: Small or Medium (choose one when you create your character)
Speed: Walking: 30 feet. Swimming: 40 feet.
Frogfolk (Anuran) Traits
As a Frogfolk, you have these special traits.Amphibious
You can breathe both air and water.
Poison Resistance
You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
Standing Leap
Your strong legs allow you to make extraordinary leaps. You can jump your full movement distance (up to 30 feet) horizontally from a standing position without needing a running start. Additionally, your high jump is up to 15 feet from a standing position.
Environmental Variants
You grew up on a specific natural environment that defined the type of toxin you can excrete through your skin. Choose a variant from the Environmental Variants table.
| VARIANT | PROFICIENCIES | ENVIRONMENTAL TRAIT | TOXIN |
|---|---|---|---|
| Bogstriders (Swamp) | You are proficient in Survival. | You ignore difficult terrain caused by (non-magical) natural conditions. Additionally, you have advantage on saving throws against diseases. | Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or take 2d6 poison damage and be Poisoned until the start of their next turn. |
| Vineshades (Rainforest) | You are proficient in Acrobatics. | You have a climbing speed equal to your walking speed. | Constitution saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or become Stunned until the start of their next turn. |
| Mirelurkers (Cave) | You are proficient in Perception. | You gain Darkvision with a range of 60 feet. | Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or become Blinded until the start of their next turn. |
Tongue Lash
As an action, you can use your long, prehensile tongue to grab small objects or attack creatures within 10 feet. You can make a melee weapon attack using your tongue. You are proficient with this attack, and it uses your Dexterity modifier. On a hit, it deals bludgeoning damage equal to 1d4 + your Dexterity modifier. Small objects can be grabbed without a check if not being worn or carried. Creatures grappled by your tongue have disadvantage on their saving throws to end the grappled condition.
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