Homebrew Bloodwolf Species Details
A species born from a rare instance of a human been bitten by both a Vampire and a werewolf on the same night and surviving!
Bloodwolves possess the abilities of both parents' species and few of their weaknesses, able to transform, move at great speeds, regenerate, hide in the shadows and track people from great distances. They thrive in the night and gain great strength from the light of a full moon, but are neither harmed by, nor losing their powers, during the daytime.
Though it's not all upsides, Bloodwolves have an especially voracious appetite, devouring the blood, flesh and bone of whatever animal they eat, and should they go hungry, can begin to lose control and attack indiscriminately. They also have an especially heightened weakness to Silver, Mithril, and lest granted protection from a Deity, Holy Attacks
That said, much like most other races, they are not inherently evil, able to choose their path in life as freely as anyone else, and like many others, most choose to do good
Bloodwolf Traits
A Nocturnal Humanoid with the powers of both Vampires and WerewolvesRegeneration
Bloodwolves can rapidly and passively heal, regaining +1 lost HP per turn, goes up to +2 if above Level 8 and +3 if above Level 12
Cannot exceed Maximum Character HP
Transformation
Bloodwolves can turn into a number of different forms, each one useful for different situations and granting different abilities. These are the following:
- A Wolfbat (grants flight)
- A puff of smoke (grants limited intangibility)
- A Greater Bloodwolf form (grants higher strength and speed)
- A Human (good for keeping a low profile)
Full Moon's Blessing
On Nights of a Full Moon, a Bloodwolf's Strength, Dexterity, Constitution, Speed and Hit Points all Double
All Spells and Attacks also do an additional 1d10+2 damage
Darkvision
Bloodwolves have the innate ability to see clearly in dark Areas and at Night
Animalistic Prowess
Bloodwolves possess the heightened senses and instincts of Animals, granting greater awareness of surroundings, heightened tracking capabilities and a higher chance of detecting traps and incoming threats
Smitten by the Divine
Bloodwolves have a fatal weakness to the Divine and Material associated with them
Enemy Weapons made of Silver or Mithril deal +5 damage to you
An Enemy's Holy Attacks do +7 damage, lest you receive Divine Protection from a Patron Deity
Starving Madness
Bloodwolves have a voracious appetite, if they do not eat something every 50 turns, they start to lose themselves to their hunger and their attacks start becoming uncoordinated with a chance of hitting allies
This increases by +1 every turn they do not eat after been afflicted with hunger
Previous Versions
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Coming Soon
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