Homebrew Arcanaloth Species Details
Arcanaloths are sly, jackal-headed beings with humanoid bodies, but they can employ magic to take any humanoid form. They do so to gain the trust of creatures with whom they negotiate, replacing jackal snarls with winsome smiles. Regardless of its chosen form, an arcanaloth appears well groomed, clothing itself in fine robes. Highly intelligent spellcasters who hunger for knowledge and power, arcanaloths command units of lesser yugoloths and maintain the contracts, records, and accounts of their kind.
Arcanaloths speak and write all languages, making them cunning diplomats and negotiators. An arcanaloth properly paid can broker treaties or alliances with subtlety and finesse, just as an arcanaloth who changes sides can easily turn the best-laid peace talks into all-out war. What the fiend demands in exchange for its time and talent is information, as well as powerful magic items that it can trade for even more information.
Arcanaloth Traits
Arcanaloths share certain racial traits as a result of being Yugoloths.Ability Score Increase
Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1
Age
A typical Arcanaloth is many centuries old. The maximum Arcanaloth lifespan remains a mystery; As fiends, they can not die of old age.
Size
Small or Medium
Speed
Your base walking speed is 30 feet.
Creature Type
You are a Fiend.
Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Arcanaloth Spellcasting
You know the minor illusion cantrip. Starting at 3rd level, you can cast the disguise self spell once per long rest with this trait. Starting at 5th level, you can also cast the misty step spell number of times equal to your proficiency modifier with this trait, and replenish all uses upon a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Languages
You can speak, read, and write Common, Infernal, and Abyssal.
Claws
You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Yugoloth Telepathy
You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn't give the creature the ability to respond to you telepathically.
Previous Versions
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9/16/2024 5:46:42 PM
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9/18/2024 1:23:03 AM
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1.1
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Coming Soon
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