Homebrew Emich Species Details
Distant Relatives
Emich (Pronounced "iː - mɪk", plural form being "Emich") are a race of humanoid moth people, characterized mainly by their insectoid bodies, a thin layer of fur covering most of their body, a pair of wings, and two antennae protruding from their forehead. It is said that these moth-folk are distant relatives to drow due to their similar nature. Others, however, believe that these people are closer to Eladrin. In truth, Emich folk share a common ancestor with all under the Fae umbrella.
Hidden Communities
Emich are commonly found in places where darkness and moisture are bountiful. They build their communities in these places, using the natural foliage as the building blocks for their homes. Their population is composed almost only by their kin. It isn't that Emich dislike outsiders; They often love the company of new faces. However, the culture with which Emich society is built upon tends to make it difficult for outsiders to adjust. Twilight is when most Emich begin their day, and any lighting outside of their dim lanterns and the natural glow of the moon is frowned upon.
Emich settlements typically begin with the hollowing of trees. Emich homes are similar in appearance to wasp nests, being a rounded, dome-like protrusion out of the tree. Their frames are made from slivers of tree bark, which are then filled in with a papier-mache like secretion made from Emich chewing up wood and spitting it out.
Emich communities are typically governed by a council of 6-12 individuals. Their decisions concern everything inside and outside of their settlements - outside relations, inner conflicts, whether or not to expand, and more.
Emich Names
From birth to adolescence, even into their adult lives, Emich are only given their family name. These are culturally significant to them, being nominations of class status, family origins, and the like.
However, many Emich are still do have given names. This is a result of their marriage ceremony, in which the action of given an Emich a name is considered a proposal. If an Emich accepts this given name, it is considered an act of accepting this proposal. As can be expected from this, Emich names are highly valuable to the individual, and the act of calling an individual by another name is seen as highly disrespectful. If you are unsure of an Emich's name, it is often considered safest to ask their preference.
Cultural Significance
There aren't many differences in culture between human and Emich societies, truth be told. They both celebrate similar holidays relative to folklore, they have their taboos, and they celebrate days of personal significance.
Emich place a heavy significance on humbleness. They're often bad at taking compliments, placing others above themselves in the hierarchy of importance. Due to this, they're also often seen as selfless in the field.
Emich Traits
Creature Type: Humanoid Size: Medium Speed: 30 Flying Speed 10-20Size
Emich range from barely 4 feet tall (~122cm) to just above 6 feet (~183cm) in height.
Speed
Your base walking speed is 30.
Moth-Like Wings
You have a base flying speed of 20. To use this speed, you can not wear heavy armor, and your flying speed drops to 10 when wearing medium armor.
Alignment
Emich tend to lean towards neutral alignments.
Ability Score Increase
Your insectoid body allows for great flexibility, heightening your dexterity, and being native to the forest, you're accustomed to eating things that would upset other species' stomachs. Your dexterity increases by 2, and your constitution increases by 1.
Darkvision
Accustomed to the light of the moon peeking through the forest roof, your species is capable of superior sight in dark conditions. You can see, within 60 feet, in dim light as if it were bright light, and dark light as if it were dim light. You can't discern colors, only shades of gray.
Sensitive Antennae
Due to your sensitive antennae, you have advantage on Wisdom (Perception) checks that rely on sound.
Light Sensitivity
You have disadvantage on Attack and Wisdom (Perception) rolls when within 15 feet of bright light.
Languages
You can read, speak, and write Common and I'kkani.
Nature's Voice
You know the Thaumaturgy cantrip.