Homebrew Aetherborn Species Details
Aetherborn
Overview: Aetherborn are humans who have mastered the art of controlling Aether, a powerful and enigmatic force that influences their physical, mental, and spiritual attributes. This mastery allows them to perform remarkable feats, ranging from enhancing their physical prowess to projecting force or altering reality itself.
Physical Appearance: Aetherborn generally resemble ordinary humans but often have subtle features that hint at their Aetheric nature. Their eyes might glimmer with an inner light, their skin might have a faint shimmer, or they might display unusual patterns or markings that reflect their Aether affinity. Their age is difficult to gauge due to their slow aging process, with many appearing youthful well into their later years.
Abilities:
- Extended Lifespan: Due to their control over Aether, Aetherborn age much more slowly than regular humans, often living for up to 200 years or more. This extended lifespan contributes to their wisdom and knowledge, making them valuable mentors and allies.
- Aether Arts: Aetherborn possess a unique set of powers derived from their connection to Aether. These powers are divided into various techniques, such as Enhancement (boosting physical abilities), Emission (projecting force), and Transmutation (altering properties of objects).
- Aether Affinities: Aetherborn have an innate affinity for a particular type of Aether, which grants them specific resistances and additional abilities based on their chosen affinity—be it fire, water, earth, or air.
Culture and Society: Aetherborn societies are often centered around the study and mastery of Aether. They value balance, self-discipline, and personal growth. Their communities are typically composed of scholars, martial artists, and mystics who work together to further their understanding of Aether and its applications.
Personality: Aetherborn are generally contemplative and strategic, often driven by a quest for self-improvement and understanding of their place in the world. Their extended lifespans grant them patience and a long-term perspective, making them thoughtful and deliberate in their actions. However, their deep connection to Aether can also make them enigmatic and reserved.
Role in the World: Aetherborn are often sought after as mentors, advisors, or powerful allies due to their unique abilities and wisdom. They may serve as protectors of ancient knowledge, guardians of mystical sites, or key figures in conflicts involving magical forces. Their presence in a world can be both awe-inspiring and mysterious, as they navigate the balance between their personal goals and the broader impacts of their Aetheric powers.
Aetherborn Traits
As a Aetherborn, you have these special traits.Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Aether Arts
Aether Arts: Aetherborn can harness Aether to perform extraordinary feats. Choose one of the following Aether Techniques, reflecting your primary type of Aether control:
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Enhancement: You can enhance physical abilities or objects. As a bonus action, you can reinforce your physical abilities, gaining a +1 bonus to Strength or Dexterity checks and saving throws for 1 minute. Alternatively, you can enhance an object, granting it a +1 bonus to attack and damage rolls or improving its effectiveness.
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Transmutation: You can alter the properties of objects or your own aura. As an action, you can change the properties of a non-magical object you touch, such as turning a rock into a flexible material or making it sticky. This effect lasts for 1 hour, after which the object reverts to its original state.
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Conjuration: You can create objects or effects from your aura. As an action, you can conjure a small item or tool from your aura, such as a non magical weapon or a light source. The item lasts for 1 hour or until you dismiss it. You can also use this ability to conjure a simple object like a rope or a key. You may have only 1 Conjuration active at a time.
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Manipulation: You can control or influence objects and beings. As an action, you can manipulate an object or creature within 30 feet. You can use this to move objects, open or close doors, or even influence a creature’s actions with a successful Charisma (Deception) check against the creature’s Wisdom (Insight).
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Emission: You can project your aura to perform various effects. As an action, you can create a ranged spell attack with a range of 60 feet. On a hit, the target takes damage equal to 1d8 + your proficiency bonus, the damage type can be, lightning, fire, water, earth, wind or force. You can use this feature a number of times equal to your proficiency bonus, and regain expended uses after a long rest.
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Specialization: You have a unique Aether ability that defies the normal rules. Choose one special ability from the following:
- Future Sight: You can briefly glimpse the future. As a reaction, you can gain advantage on a saving throw or ability check if you declare it before the roll.
- Aura Reading: You can sense the auras of nearby creatures, allowing you to detect hidden or invisible creatures within 30 feet of you. This ability lasts for 1 minute.
Resourceful
You gain Heroic Inspiration whenever you finish a Long Rest.
Skillful
You gain proficiency in one skill of your choice.
Versatile
You gain an Origin feat of your choice.
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