Homebrew Molekin Species Details
Generally quiet creatures, the Molekin are few and far between on Acceyyron. Enchanted beings of animal origination, the Molekin must make their own ways far from their natural mole friends. Sometimes making it in villages or towns, or sometimes keeping to themselves and their own dens, Molekin are simple creatures with heightened intelligence. Able to learn languages, understand the ways of other races, and able to arm themselves, Molekin are certainly a passive wandering race.
Molekin Traits
As a Molekin, you have the following traits.Speed
Your base walking speed is 30 feet.
Burrowing
Your burrowing speed is 10 feet.
Ability Score Increase
Your Charisma score increases by 2, and your Strength score increases by 1.
Forest Magic
You have a deep connection to the magic of the Wood. You know the druidcraft cantrip. Additionally, you can cast animal messenger as a 2nd level spell once with this trait, and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Take Heart
You have advantage on Strength saving throws and saving throws against being frightened as long as you are within 5 feet of an ally who isn’t frightened or incapacitated that you can both see and hear.
Blind Luck
You always have advantage on Perception and Investigation checks that require your sense of smell or sight.
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