Basic Information
Anatomy
Flasks have a hard exoskeleton that is most commonly black and mat. This natural armor has a texture similar to wood, but its much denser and cold to the touch. Between the plates of dark armor that cover the flaks body, they have thick fur that peeks out between the cracks. The most noteably furred area is their neck, which has a fat reserve that.works as an emergency energy reserve and also padding to prevent strong bites damaging the neck. All flasks have two arms, two legs, and one head. Their size and shape are dramatically varied, though. Flasks can be up to 10 feet tall and as small as 2 feet. Some flasks may have round heads but some may have a longer head. Flasks lack a mouth, genitals, reproductive organs, ears, eyes, and a digestive tract. They arent even technically living beings.
Ecology and Habitats
SInce flasks are constructs, they are not native to anywhere. They seem to thrive best in colder environments, but generally arent affected by the weather.
Dietary Needs and Habits
Flasks cannot, and do not eat. What flasks do is absorb the magical energy from other living things to refill their energy reserve. If the flask runs out of energy, they become dormant. Flasks can consume magic by pouring it into their eye sockets which leads to the resevoir in their torso.
Additional Information
Facial characteristics
Flasks have smooth carapace that covers their face. This carapace has two holes in it resembling eyes but there arent any, leaving them as empty sockets. They lack a mouth but still talk, when they speak, it sounds like the noise is radiating from their being instead of coming out of their mouth.
Geographic Origin and Distribution
Flasks are most commonly found within the ultimatem kingdom of kell, because that is where they originate from. Since they are so rare, its impossible to know if they have been seen anywhere else.
Perception and Sensory Capabilities
Flasks are completely blind because they do not have eyes. They "see" using magic. All living beings on this earth have magic within them, even if they arent magically innate. Using this sense flasks can veiw people by seeing their magical energy, they can also see plants, and sometimes rocks.
Symbiotic and Parasitic organisms
Flasks coexist with kell and live with them in the ultimatem kingdom. Higher class individuals are more used to flaks but the common man are disturbed by them. They originated from Silva castle, so its best to be weary. Nothing good has ever come from that castle.
Civilization and Culture
Naming Traditions
Flasks tend to have unconventional names like "blue" or "Citadel" because they are not born with names. Flasks go by nicknames that they are called based off of particular quirks or things that they've done.
Gender Ideals
Flasks do not have biological sex and do not conform to traditional gender ideals. They are not assigned by any gender at birth and usually just choose whatever they would like to be refered as.
History
Flasks are a very recent occurence, and have only been seen in the last 25 years. Their absence from history and sudden appearence raises much suspicion. Ever since their arrival things have been eerily different in the Northern divide.
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