Homebrew Artigin Species Details
Ability Score Increase
Choose 2 ability scores to increase by +2 and by +1
Size
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d6
Height = 5 feet + 10 inches + your size modifier in inches
Weight in pounds = 270 + (4 × your size modifier)
Speed
Your base walking speed is 30 feet.
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Artigins Rest
Depending on what your primary function is as an Artigin the actions you take during the rest action may change. When you take a long rest you go into what is essentially "Autopilot".
Example: If you are an Artigin constructed for cooking, you are likely to begin certain tasks as though you were cleaning and closing a restaurant like cleaning dishes, putting away leftover ingredients, etc. Or, if you are an Artigin loaded with warfare information, you are likely to enter a "Sentry" mode where you begin to march around the area you deem to be the area where you are resting. You can see and hear as normal, but the actions that your "Autopilot" may take will be either extremely blunt or very "to the point".
Programmed Protection
Your body has built-in defensive layers, which can be enhanced with armor:
You gain +1 AC
you are proficient with 2 armor types of your choice (I advise choosing armor that suits your programming)
You are only able to wear armor you have proficiency in. To gain proficiency in other armors it has to be directly written into your program through vague means.
Poor Programming
As you level up, your programming becomes increasingly more refined. At earlier levels, you are prone to "Malfunctions". These can typically happen randomly one day every 1-2 weeks if you are unlucky. During a malfunction, you perform random actions that are within your programming for around an hour until the malfunction ends.
Once you reach around level 4 or 5, your programming is fixed. Once your programming is fixed you may choose any skill to be proficient in. If you are not playing a sentient Artigin, this is the point in which they would typically reach sentience.
Faulty Language Database
As well as being able to speak Common, you inherit 2 languages; however, they are completely random. (meaning that the DM will get to choose them)
Workers by Design
You may choose 2 tools to be proficient in. If you are an Artigin loaded with combat data, you instead choose 1 tool and 1 weapon.
Artigin Traits
i am making this because someone was being irresponsible and not applying the race to a particular player character. L mans.Ability Score Increase
Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Age
A typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.
Alignment
Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.
Size
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d6
Height = 5 feet + 10 inches + your size modifier in inches
Weight in pounds = 270 + (4 × your size modifier)
Speed
Your base walking speed is 30 feet.
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Sentry’s Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armor:
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, the armor incorporated into your body can’t be removed against your will.
Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
Languages
You can speak, read, and write Common and one other language of your choice.
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