Homebrew Faulin Species Details
The Faulin are characterized mostly by their ability to adapt. Less driven by the way their nature is but how they are nurtured. A Faulin Raised in an icy tundra would develop thick white fur and a hearty nature, as opposed to a Faulin Raised in the a higher mountainous area who would be accustomed to climbing and foraging.
Culture
If you are a Dm looking to add this race to your roster, this Race is tight-knit and often keeps to their own forming clans that remain similar in feature and adaptation. However, it is not uncommon for Faulin to break off and create sub-tribes or to join civilization. For the most part, Faulin are close to nature and would feel most comfortable as druids or rangers, however, their adaptability makes them capable of being any class.
Names: Faulin names tend to be references to nature, specific to where they were raised. For example a Faulin raised in the city might be named Brewry or Barracks. A Faulin raised around bears might call themselves Grizzly or Moon.
Author's note: This race is often high in roleplay and oftentimes leads to fantastic Stories. The Faulin isn't about min-maxing it's all about being creative. So go wild!
Faulin Traits
Playing a Faulin encourages creativeness as the Faulin are characterized mostly by their ability to adapt.Languages
You can speak, read, and write Common and Sylvan.
Permanent adaptation (Ability Score increase)
Around the age of 13 Faulin start to show obvious signs of the affect their environment is having on them. Choose 1 ability score to increase and select an adaptation.
Adaptations
- Civilization. You grew up in the streets where times are tough sometimes and you do what you have to to survive. Choose an ability score to increase by +1 and choose an additional language
- Forest. You grew up in a thick forest where you learned to survive either by hunting or by foraging. You have survived through cunning or instinct, increase your wisdom or intelligence by +1 and gain proficiency in Survival.
- Tundra. You grew in an icy tundra where braving the harsh winters made your fur thick and your horns menacing. Select a +1 in Wisdom or Constitution and gain proficiency in Intimidation.
- Desert. Growing up in the desert is harsh, cold nights and scorching days have made you accustomed to retaining water and running quickly to catch food. Select dexterity or constitution to increase by +1 and increase your movement by 10ft
- Mountain. You grew up in the mountains and thus grow up powerful grip strength and a more acrobatic body. choose +1 strength or dexterity and gain a climbing speed of 25ft.
Climate Adaptability
The Faulin rarely find themselves uncomfortable in any moderate climate their body quickly adapting within a matter of hours to suit them well. The Faulin cannot be affected by rough terrain caused by a weather condition and have advantage on saving throws that are caused by a weather condition.
Age
The Faulin are everlasting and can live much longer than most and often thrive in the wild and tend to meet their end by civilizations hand than nature itself. The Faulin reach maturity around 30 and tend to live 900 years.
Alignment
The Faulin tend to stay on the outskirts of society rarely mingling with civilization. Mostly remaining on the Chaotic and Neutral side of the spectrum
Speed
Your base walking speed is 30 feet.
Size
Faulin are born with a soft pale brown fur soft nubs on the tops of their heads where you can feel their horns will grow from and long legs that end in hooves- similar to a satyr. As they grow up in their physicality changes to the climate and geography they're raised in. Faulin can be anywhere from 3 to 7 feet tall and their weight varies as well. Depending on how your Faulin was raised, it would possibly grow carnivorous traits such as fangs or claws, or be more akin to a dull toothed herbivore. All Faulin tend to have bovine or faun like features, and their horns tend to be unique to them, no two Faulin have the same horns.
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