Homebrew Anglerborn Species Details
A creation from the Hadal Blacksite, Angelborns are shunned by society. Being an abominable cross between human and various sea creatures, they are seen as freaks in a world of norm. Angelborns serve no one, and through time have been reduced to scavengers, helping only themselves and leaving others behind.
Abomination
Anglerborns are long, towering figures, with many of the bodily traits of a sea snake. They often have an extremely long lower body that breaks out into a scaly blue tail with large fins. Their torsos are mostly humanoid, with two arms on their left and right, and third, noticeably smaller one that often develops crippled and battered. Despite their arms and hands being very abnormal, being very claw-like and only having 4 fingers, they are considered humanoid. Aswell, despite their fishy features, having three, typically aqua blue eyes, aswell as gills and an angler bulb, their faces are very humanoid in terms of shape and structure. Their mouths however have very sharp, shark-like teeth, and tend to have fin appendages ranging in size appearing where a human's ears typically would.
Anglerborns are very sensitive to light, and often become enraged and can attack randomly if approached with sudden flashing lights.
Trauma
Being a creation of the Hadal Blacksite, early Anglerborns are left with trauma from their research and abuse during their time in the Blacksite. This trauma is pathological and hereditary, and younger Anglerborns, while their symptoms are not as severe, also experience this trauma, even if they do not necessarily understand it's roots.
Self(ish)-Sufficient
Anglerborns often live and work alone, scavenging the streets of bustling cities searching for supplies they later sell to other Anglerborns, as they are not typically permitted in public shops, workplaces, and communities. Anglerborns are often very focused on data and knowledge, and many of them keep their own extensive records of events, anomalies, and personal experiences. However, Anglerfish are often hesitant to share these supplies and information with those they do not have very close relationship with, as their trauma makes them naturally hesitant to trust others with their resources.
Anglerborn Traits
Your experiences from the Blacksite leave you and your bretheren trusting of no one.Mutant Arm
You get a bonus action once every turn. Because your third arm is crippled, you get disadvantage on all attack rolls done with this action.
Flashed
If hit with a sudden bright light or flash, you become stunned from then until the end of your next turn
Bioluminescence
Your lure provides 30 ft of light at any time, and can be swapped on and off at will.
Ability Score Modifiers
Your Strength, Dexterity, and Wisdom scores increase by 2. Your Constitution score decreases by 1 and your Charisma score decreases by 2.
Languages
You can speak, read, and write Common and Deepspeech. After their creation in the Blacksite, it was discovered Anglerborns learned Deepspeech, though no one knows why or how.
Age
Young Anglerborn grow quickly. They do not walk, but slither, and are extremely familiar with their motor controls at birth. They attain the size and development of a 10-year-old human child by the age of 5, and reach adulthood by 20. They live to be around 80.
Size
Anglerborn tower over most other races, standing well over 10 feet tall and averaging over 300 pounds. Your size is Large.
Speed
Anglerborn are extrememly skilled at slithering, swimming, and climbing, thanks to their large tails and firm fins. Your base walking speed is 30 and your base swimming speed is 60.
Previous Versions
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9/5/2024 7:41:34 PM
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9/16/2024 2:38:22 PM
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9/24/2024 6:44:06 PM
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1.6.1
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