Homebrew Creimire Species Details

The Creimire first emerged from the putrid depths of Dathria's Underdark in the year 400 in the Age of Metamorphosis. They are very adaptable, often nomadic with no real favor towards a particular climate. Naturally resistant to poison and disease, Creimire are exceptional hosts for diseases to grow and spread. The Creimire are driven by community, resourcefulness and most off all craft to their core. Exceptional in alchemical and mechanical craftsmanship to make up for their small size. Making vehicles, weapons, potions, poisons and all matter or arcane items they call Crei-Tech. Most Creimire are kindhearted merchants, nomads, laborers or craftspeople however there is a percentage that have a frightful reputation.

They are a zealous and militaristic swarm of disease and decay. Hellbent on spreading their plague across the surface, as they have already done in The Underdark in tales spoken by the Creimire. They are called The Gnashing Tide, a cult of Creimire that serve a mysterious god figure named Drepsotir. They use their Crei-Tech in conjunction with necromancy to make devastating siege vehicles and weapons of war. Along with a variety of mechanical undead abominations. The Gnashing Tide are ruthless and deadly, most Creimire forsake and fear them after being chased out of the underdark by the cult.

Creimire Traits

The Creimire are resourcful, inventive and community driven to the core.

Age

Creimire grow quickly, reaching maturity around 5 years. Living just about 50 years.

Alignment

Creimire have a wide array of alignments and aren't inherently leaning good or evil. A bulk of their society is just zealous and cult-like in their pursuit of spreading disease of blight from the underdark to the surface.

Size

Creimire are very short and nimble.Standing between 3 and 4 feet tall, and weighing between 20 and 30 pounds. Your size is small.

Speed

Your walking speed is 30 feet.

Gather the Mischief!

When you hit with a melee/ranged weapon attack you may use your reaction to inspire an ally who is within 30ft of you to make a melee or ranged attack against a creature within their range. You can only use this 2 times a day.

Natural Carrier

You are resistant to poison damage.

Keen Sense

You have advantage on scent based perception checks.

Rodent Ingenuity

Whenever you make an Intelligence check related to alchemical or technological items, you can add twice your proficiency bonus to the roll instead.

Languages

You can speak, write and read Common and Naush

Previous Versions

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