Homebrew Dragonforged Species Details
The Warforged were built to fight in the last war. While the first Warforged were mindless automatons, there were countless improvements made to their design that ultimately culminated in sentience. The Dragonforged are the new production line of Warforged, born out of the need for stronger soldiers. Regular Warforged are already created with a blend of organic and inorganic materials, Dragonforged simply have the addition of dragon scales in their recipe. In addition Dragonforged design sees a larger focus on the inclusion of metal plating.
Dragonforged Traits
You have traits based on your natureAbility Score Increase
Your constitution score increases by 2 and your charisma score increases by 1
Age
A typical Warforged is between two and thirty years old, however a Dragonforged line is much younger, averaging at around 6 months. The maximum Warforged lifespan remains a mystery; so far, Warforged have shown no signs of deterioration due to age. You are immune to magical aging effects
Alignment
Most Warforged take comfort in order and discipline, tending toward law and neutrality. In contrast, Dragonborn that this line takes it’s inspiration from tend to extremes, often making a conscious choice for one side or the other in the cosmic war between good and evil. As a result, Dragonforged are usually lawful in nature, but never neutral
Size
Dragonforged, much like regular dragon born, are taller and heavier than humans, standing well over 6 feet tall and averaging a hefty 300 lbs. Your size is medium
Speed
You have a base walking speed of 25 feet
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned and you have resistance to poison damage
- You don’t need to eat, drink or breathe
- You are immune to disease
- You don’t need to sleep and magic can’t put you to sle
Sentry’s Rest
When you take a long rest, you must spend at least 6 hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear normal
Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armor:
- You have resistance to slashing damage
- You can wear only armor with which you have proficiency. To wear armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To remove armor, you must spend 1 hour removing it. You can rest while putting or removing armor in this way
- While you live, your armor can’t be removed from your body against your will
Night-Sight
Designed to be superior to the Dragonborn you are modeled after, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray
Languages
You can speak, read and write common and draconic
Breath Weapon
You can use your action to exhale shards of metal. When you use your breath weapon, each creature in the area of the exhalation must make a dexterity saving throw. The DC for this saving throw equals 8 + your constitution modifier + your proficiency bonus. A creature takes 2d8 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d8 at 11th level and 5d8 at 16th level. After you use your breath weapon, you can’t use it again until you finish a short or long rest
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