Homebrew Ex-Machina Species Details

Attitudes and Beliefs

Defensive Nature: Although they are able to replicate and counteract attacks from opponents with ferocity, they are a defensive race in nature. If not provoked, they have no aggression towards any person or group. Therefore, they could potentially lose if they are beaten by the first move or if an unpredictable method is used before they can fully assess and correct the situation.

 

Emotions: They are mostly unfamiliar with the concept of emotions, therefore they could be confused when faced with unknown feelings. Also, they could act rather insensitive and blunt due to their lack of understanding in tactfulness.

 

Society

The Ex-Machina have a hive mind and considered themselves a single entity. They work by simple evaluation and response under an administrator unit, with the callsign of the unit given the name Einzig. Beneath the administrator units, they are divided into "Clusters" which consist of 437 units each and led by their respective Befehler units. 32 clusters are known. All Ex-Machina units ultimately follow their callsign, therefore, making him the race representative. However, in given circumstances, a unit may replace Einzig and assume command temporarily.

 

Ex-Machina Names

Ex-Machina normally don't have a name but an identification code formatted as such:

 

- 2 letters

 

- 3 numbers, representing their rank

 

- the first letter of the first two japanese characters.

 

- 1 number

 

- 1 letter

 

- 2 numbers

 

- 1 letter

 

- 1 number

 

But some rare cases have "normal" nicknames.

 

Male: Einzig

 

Female: Schwi, Emir-Eins, Üc207Pr4f57t9, Ec001Bf9Ö48a2

Ex-Machina Traits

Intelligent humanoid machines

Ability score increase

Your Constitution score increases by 2 and your Intelligence score increases by 1

Age

although their designated service life is around 1000 years, they can last for considerably longer. The oldest known being over 6200 years old.

Alignment

They tend to a neutral alignment 

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

Mechanoid body

You are resistant against poison Damage. In addition, you have advantage on saving throws against being poisoned.

Languages

You can speak, read, and write Common and one other languages of your choice.

Magic Analysis

When under the effect or hit by a spell, spend a reaction to analyse it. Using your action next turn you can learn that spell and cast it once per long rest without components 

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