Homebrew Children of the Wolf God Species Details
Races who are susceptible to the lycan strain do express many physical changes to their normal form however unless thoroughly inspected or a player is known for a long time by a NPC it can be completely hidden.
Over time the lycan strain alters the body of the subject in many ways.....
Turning
When the player is first infected with the lycan strain they have two in-game days before transformation, which will occur on the night of the second day OR on the night of the earliest moon and subsequent full moon evenings (unless trained to control the transformation)
The first transformation will be violent and loud, player rolls +2 attack and this is sustained to the player them self, the player will lose control of character until they are made unconscious or restrained and calmed to sleep. Upon transformation the character will attack anything and everything with a pulse / life force.
For every transformation following the first, by way of moon, the player must make a wisdom saving throw, if they fail they lose control and KILLING URGE is invoked non-stop until players character is unconscious. If roll succeeded the player maintains control of transformation until sleep or no food is consumed every three hours, then urge will activate.
Transformation can be learned and controlled however this can only be obtained by gaining three levels while infected OR by being taught by Elder Lycan (Consider: Player Lycan turns and rages, Elder Lycan turns, fight ensues until pup is beat into submission and then shown control)
Once controlled: Player can attempt to shift within battle by using their bonus action to roll a D20 and must beat a 9 to turn, if failed the player must make a strength saving throw of 12 or they suffer a failed transformation and their muscles cramp and seize, causing the player to be stunned on their next turn and inflict 3 damage to their hit points.
Lycan form can last up to 12 hours, a full rest is required to be able to turn again unless by way of moon. (If within 12 hours, take large health reduction)
Passive:
- Strengthening their bones, thickening of the skin, replacement of their original teeth for sharper, tougher & hidden larger teeth within the jaw. - This within the fist few weeks of infection will be unnoticeable however with time their clothes will become too small, shoes will need to be replaced within a month. Player gets +1 hit point first week of infection, +2 second week, +3 every month continuing. (Six in the first month)
- Their height (arm and leg length) will noticeably raise within weeks of infection, some cases have noted over a foot being added to a mans height. Within a month the players armour, clothing and gear will need replacing or resizing.
- Primal senses will become heightened by way of transformation of the players eyes, they grey around the edges and a yellow tinge within the middle. their ability for perception, attacking, reacting, will be greatly increased as they survive the infection and turn. Player has advantage on athletics, acrobatics, constitution & strength
- Lycan Sense: Up to 130 feet the lycan can darkvision and have enhanced hearing (+10 perception) &
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.
You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:
terrain and bodies of water
prevalent plants, minerals, animals, or peoples
powerful celestials, fey, fiends, elementals, or undead
influence from other planes of existence
buildings
For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
- Killing Urge: Once turned the player must consume within 3 hours, if failed the player attacks the closest living creature and will attacked until the creatures death and then will consume the corpse and be returned to a calm state. THE URGE CAN ONLY BE QUELLED BY CONSUMING LIVE OR RAW FLESH: consuming regular or cooked food will give the lycan a DISADVANTAGE to attack rolls -5 until raw or live flesh is consumed or transformation to orignal form occurs.
- Healing: Every turn +1 hit point plus +0.5 for all physical damage sustained to enemies. (eg: player hits enemy for 15, is healed 9. {half of 15 = 7.5 + 1 for healing = 8.5 then round up).
-Player character's aliments will be healed unless magical, cursed, God appointed or self inflicted. Scars & tattoos will disappear. Player will require a lower level of comfort, when sleeping in harsh conditions get halved disadvantages given.
-Major wounds sustained will heal at a faster rate, 1/4 health restored on a short rest.
-Animal Friendship: 30 Feet, 1st Level,
This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
When Turned:
-Lycan Strike: All unarmed Strikes deal 1d6 slashing damage. the die increase to 1d8 at 3 levels of infection
-Claw Swipe: +2 to Hit, reach 5 feet, 3 Targets (within 10 feet of lycan) Hit: +6 Piercing damage & +3 Bleeding Damage
-Pounce: the player leaps up to 30 feet onto an enemy (can be flying up to 15 feet high) and lands a claw and bite attack causing the enemy to be pushed back 10 feet. the player rolls two 1d6. +1 exhaustion with a max of 3 before transformation back to normal form.
-Ravage (Healing Consume) : Once Per battle add +9 to attack roll and if enemy health falls below 5 ravage enemy while alive, tearing amour off and opening chest and consuming heart of enemy while alive - heal 75% of health + Strength throw for additional. Enemy entirely decimated (this amount of blood will be nearly impossible to clean up / hide)
-Corpse Consume (Healing Consume) Once per battle consume a corpse for half health regeneration + strength throw for additional (if at half health, only heal to 75% + strength throw)
-IF NO FOOD IS CONSUMED WITHIN THREE HOURS OF TURNING: -1 Point of exhaustion after another three hours and no food the player falls unconscious takes -6 hit points of damage and reverts back to human form - naked & alone.
The longer the player survives as a lycan they will incrementally add points to perception, attack, health regen, defence (First level with the lycan strain +1 to all, by five levels with it +3, ten levels with it +5 - this may seem OP however killing urge also incrementally increases so by ten levels with the strain the player must be killing a minimum of two medium creatures a day and consuming them, this can be done in their original form and not Lycan but the whole corpse must be consumed bones and all :0 )
(homebrew regen +1 point depending on dmg incurred on enemy)
Children of the Wolf God Traits
All races with organic bodies may be infected by the Lycan strain by way of ingestion of lycan bodily fluids or by Lycan God endowment.Comments
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Posted Apr 25, 2020Wish i could get without subsciption
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Posted Jul 11, 2020i like this post :3
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Posted Aug 3, 2021"Player has advantage on athletics, acrobatics, constitution & strength"?
Have you actually played D&D?
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Posted Jun 17, 2024cool