Homebrew Anzellan_1 Species Details

 

As an Anzellan, you have the following special traits:
Ability Score Increase. Your Dexterity score and your Charisma score increases by 2 and your Strength score decreases by 2.
Age. Anzellans reach adulthood in their late thirties and live for around a century.
Alignment. Anzellans are typically peaceful and good though they lean towards chaotic.
Size. Anzellans typically stand between ½ and 1 ½ feet tall and weigh around 15 lbs. Your size is tiny.
Speed. Your base walking speed is 15 feet.



Darkvision. You have keen eyesight especially in low-light conditions. You can see in dim light within 30 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
Keen Eyes. Anzellans’ eyes have corneal micro lenses that can see microscopic detail. At your DM’s discretion you can discern clear detail in a tiny object or from 30 ft away. You gain expertise in Perception.
Anzellan size. You can gain full cover from an object that would give another half cover and gain half cover from small objects. You can occupy the same space as another tiny or larger creature. Your tiny stature makes it hard for you to wield bigger weapons. You can’t use medium or heavy shields. Additionally, you can’t wield weapons with the two-handed or versatile property, and you can only wield one-handed weapons in two hands unless they have the light property.
Anzellan legs. When you make a long jump or high jump the distance you can jump is equal to your proficiency + your DEX modifier.
Languages. You can speak, read and write Galactic Basic and know Anzellan and Droidspeak.


Puny. Anzellans are too small to pack much of a punch. You have disadvantage on Strength saving throws, and when determining your bonus to attack and damage rolls for weapon attacks using Strength, you can’t add more than +3.

Proficiencies. You have proficiency in one tool of your choice. Advantage on INT (Investigation) checks. Advantage on DEX saving throws. Proficiency with tinker's tools. +1 bonus to AC

Tinker. You have proficiency with tinker’s implements. You can use these and spend 1 hour and 100 cr worth of materials to construct a Tiny Device (AC 5, 1 hp). You can take the Use an Object action to have your device cause one of the following effects: create a small explosion, create a repeating loud noise for 1 minute, create smoke for 1 minute, create a soothing melody for 1 minute. You can maintain a number of these devices up to your proficiency bonus at once, and a device stops functioning after 24 hours away from you. You can dismantle the device to reclaim the materials used to create it.

 

Anzellan History

d6 Story
1 Your creator/mentor gave you autonomy and urged you to follow your dreams.
2 Your creator died, leaving you to fend for yourself.
3 A glitch caused you to forget your original programming. You don’t remember who made you or where you came from.
4 You didn’t like how you were being treated by your creator, so you ran away from home.
5 You were built to complete a special mission.
6 You felt trapped in the role for which you were built and abandoned your creator, determined to find a greater purpose.
 
 
 

Anzellan_1 Traits

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Size

You are Small.

Speed

Your walking speed is 15 feet.

Sentry’s Rest

When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious.

Specialized Design

You gain two tool proficiencies of your choice, selected from the Player’s Handbook.

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