Homebrew Dragonborn-Goliath Species Details
As you walk trough the streets of your hometown you star to hear heavy stomps, just before a giant shadow falls over you. Looking skywards you can see a Dragonborn-Goliath, towering at 7 to 8 feets. While taking a closer look at the creature before you, you notice that it may have dragonlike scales but rather than looking like those of a dragonborn, these scales bear the aspects of stones/minerals/metals with all their cracks or shining texture. These majestic creatures originate from two of the oldest and strongest magical species of this world. The physical and magical strength of giants ripples through their skin and heart while their veins overflow with the ancient power of dragons. Even tough these creatures are feared among their enemies, they are small in numbers. Most of them are walking these lands by themselves. Settlements of dragonborn-goliaths are very rare and most of the time in abundant regions, as these creatures are able to live in very harsh conditions. Among this species is no common cause and no common morale, so be cautious as one migth help you another one migth use their acienbt strength for evil.
Dragonborn-Goliath Traits
Dragonborn goliaths posses both the ancestrial power of giants and the energy of their dragon-heritage.Giant Ancestry
You can use the chosen benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest:
Cloud’s Jaunt (Cloud Giant). As a Bonus Action, you magically teleport up to 30 feet to an unoccupied space you can see.
Fire’s Burn (Fire Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.
Frost’s Chill (Frost Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d6 Cold damage to that target and reduce its Speed by 10 feet until the start of your next turn.
Hill’s Tumble (Hill Giant). When you hit a Large or smaller creature with an attack roll and deal damage to it, you can give that target the Prone condition.
Stone’s Endurance (Stone Giant). When you take damage, you can take a Reaction to roll 1d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
Storm’s Thunder (Storm Giant). When you take damage from a creature within 60 feet of you, you can take a Reaction to deal 1d8 Thunder damage to that creature.
Draconic Flight
Draconic Flight. When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can’t use it again until you finish a Long Rest.
Breath Weapon
Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Draconic Ancestry
Draconic Ancestry. Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon trait as well as your appearance.
| Dragon | Damage Type |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
| Bronze | Lightning |
| Copper | Acid |
| Gold | Fire |
| Green | Poison |
| Red | Fire |
| Silver | Cold |
| White | Cold |
Bonus: Lapis - Water
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