Homebrew Medusa (Eberron/Quickstone) Species Details
Medusas are notorious throughout Khorvaire for their petrifying gaze, calm and calculating demeanor that commands both fear and respect. In Droaam, the medusas of Cazhaak Draal are among the most powerful factions, celebrated for their exquisite stonework and unwavering devotion to the Dark Six. Their faith, known as the Cazhaak Creed, has become the leading religion across Droaam. Medusas can have differing physical traits based on their by bloodline: some have scaled skin, while others appear as if sculpted from stone. All medusas however possess a mane of writhing serpents. This crown of snakes allows them to sense their surroundings even when their main eyes are closed or covered. Their petrifying power develops over time, beginning with Gray Gaze in their adolescence and eventually growing into the Shadowswift Gaze.
Medusa (Quickstone) Traits
Creature Type: Monstrosity
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
Special Traits:
- Darkvision: range of 60 feet.
- Fearsome Presence: Proficiency in the Intimidation skill.
- Petrifying Gaze:
- Gray Gaze cantrip and can cast it without components. When you reduce a creature to 0 Hit Points with this spell, you can cause it to turn to stone (Petrified condition). Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this species).
- Medusa’s Gift: When you cast Gray Gaze, you can choose to augment it. If a creature fails its saving throw against the augmented spell, it has the Restrained condition for 1 minute instead of having Disadvantage on its next Dexterity saving throw. A Restrained target makes another Constitution saving throw at the end of each of its turns, ending the effect on a success. You must concentrate to maintain the effect. If you lose your Concentration, the creature no longer has the Restrained condition. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
- Shadow’s Magic: If you have the Spellcasting or the Pact Magic class feature, the spells on the Medusa Spells table are added to the spell list of your spellcasting class. You can cast these spells without Material components.
- Spell Leve 1: Ensnaring Strike
- Spell Level 2: Hold Person
- Spell Level 3: Hypnotic Pattern
- Spell Level 4: Stoneskin
- Spell Level 5: Hold Monster
Medusa (Eberron/Quickstone) Traits
As a Medusa, you have these special traits:Fearsome Presence
You have proficiency in the Intimidation skill.
Darkvision
You have Darkvision with a range of 60 feet.
Medusa’s Gift
When you cast Gray Gaze, you can choose to augment it. If a creature fails its saving throw against the augmented spell, it has the Restrained condition for 1 minute instead of having Disadvantage on its next Dexterity saving throw. A Restrained target makes another Constitution saving throw at the end of each of its turns, ending the effect on a success. You must concentrate to maintain the effect. If you lose your Concentration, the creature no longer has the Restrained condition. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest
Shadow Magic
If you have the Spellcasting or the Pact Magic class feature, the spells on the Medusa Spells table are added to the spell list of your spellcasting class. You can cast these spells without Material components. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with that trait.
Serpentine (language)
Serpentine is a sign language that relies on the undulations of a medusas snakes to communicate.
Comments
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Posted Nov 16, 2025Very convenient, I've been looking into an Eberron Medusa character for a little while now. Do you have any plans on making a species for the Quickstone Harpy?
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Posted Nov 18, 2025Thank you so much! I have but for some reason I can't share it. It says there's "data mapped to it that is licensed content or private homebrew"... but I can't see where the issue is. Usually it's because there's a hyperlink but I can't find it. I'm really sad because I put a LOT of work into that one. I think If I add you to a campaign you can create a character then leave the campaign and you can retain the character? That might cause an issue if you level up though.
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Posted Nov 19, 2025That would work, but my DM already had a private one for my home game