Homebrew Cowfolk Species Details
Cowfolk are massive bovine humanoids whose faces sport broad protruding features like that of cattle, but with large eyes and soft lashes lending a friendly looking face on most. When enraged this race’s features brings all the dread of a bull charging with reckless abandon at an enemy. The horns on each Cowfolk and the type of fur covering their body is determined by the environment they live in. Many adorn their horns with decorative rings and have jewelry placed in their ears and noses. They're a general peaceful people, well in tune with nature.
Cowfolk Traits
Your Cowfolk character is has an array of traits developed over time either by the environment they live in or instilled by their protective disposition.Powerful Build
Cowfolk count as one size larger when determining their carrying capacity and the weight they can push, drag, or lift.
Rushing Defense
During combat when an enemy creature within your available movement range targets an ally with a melee attack you may use your reaction to move into the space the enemy creature occupies and shove them 5ft in a direction away from your ally. This reaction must be taken before the enemy hits. The creature must then succeed on a Strength saving throw the DC of which is 8 + your proficiency bonus + your Strength modifier or be knocked prone. Moving in this manner ignores difficult terrain. You can push size Tiny creatures up to creatures of one size category larger than you. You may use this trait a number of times equal to your proficiency modifier, restoring after a short or long rest.
Naturals of Druidic Practice
A close relationship with nature and its protectors has led to tribes of Cowfolk being taught the Druidic language and signs. This gifted knowledge from many years ago has been passed down from generation to generation of new Cowfolk. You can speak the Druidic language and use it to leave hidden messages. You and others who know this language automatically spot such a message.
Tough
Gain an additional 2 hp per level.
Horns (optional)
You have large horns which can be used to attack with. These can be used as an unarmed strike which deal 1d6 piercing damage + str.
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