Homebrew Sentient Parasite Species Details
A sentient parasite controls anything with a brain. A parasite is thrown into the wild at a very young age. Parasites have very little sense of community, but, if something happens that can threaten the parasites they will still band together and fight off the threat.
A sentient Parasite are small wormy like things that come in brown grey and black with small feelers to poke and manipulate a brain. Later it can grow the feelers into the brain completely and wipe out any lingering resistance.
A Parasite can live absolutely anywhere where other living creatures can survive by living inside of a host. But they are more common the more densely packed the place is with viable hosts. A parasite has very little relations with other races because they are mostly unknown, but, if found out will be hated and feared as much as doppelgangers.
You start out with an average human host
Sentient Parasite Traits
, ,Control
You can use an action to try and control a creature with a brain. You must take an intelligence check and after you control them then you must take another check every turn with advantage for the next 6 turns after six turns you have complete control over that creature.
Proficiency
You gain the proficiencies of a body while you control it
Minions
You can create 1 parasite at level 4 then 2 at level 8 and so on.
Physical and mental damage
All physical damage will be sent to the host all mental damage will effect the Parasite.
Mental and Physical
All physical traits will come from the host and all mental traits come from the Parasite.
Host deficiency
When outside of a host body takes one damage every 1 minute.
Ability Score Increase
Your Intelligence, Wisdom, and Charisma score increases by 1
Previous Versions
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6/25/2019 3:32:52 AM
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