Homebrew Android Species Details
The first androids were mindless automatons, but a handful of brilliant inventors have unlocked means to improving these steel soldiers. An unexpected breakthrough produced fully sentient allies, blending organic and inorganic materials. Androids are made from composite metals and built to be highly durable and highly intelligent. The creation of a true android is a very rare science. They take the appearances designated by their creator though they are always humanoid in form. Some androids possess a synthetic skin to better blend in with society, while others remain metallic in appearance, clearly mechanical to any wandering eye.
Ability Score Increase. Your Constitution and Intelligence scores increases by 2, and your Charisma score decreases by 2.
Age. The age of an android is impossible to determine. The maximum lifespan on android remains a mystery; so far, androids have shown no signs of deterioration due to age. You are immune to magical aging effects.
Alignment. Most androids take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served.
Size. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier.
- Size modifier = 2d6
- Height = 5 feet + 10 inches + your size modifier in inches
- Weight in pounds = 270 + (4 x your size modifier)
Speed. Your base walking speed is 30 feet.
Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
Sentry's Rest. When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Sight. You can see in Dim Light within 120 ft as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray. Your sight is not affected by magical darkness.
Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor.
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can't be removed from your body against your will.
Specialized Design. You gain one skill proficiency and one tool proficiency of your choice.
Languages. You can speak, read, and write Common and one other language of your choice.
Android Traits
Ability Score Increase. Your Constitution and Intelligence scores increases by 2, and your Charisma score decreases by 2.Ability Score Increase
Your Constitution and Intelligence scores increases by 2, and your Charisma score decreases by 2. In addition, the max Constitution for this species is 22, instead of 20.
Age
The age of an android is impossible to determine. The maximum lifespan on android remains a mystery; so far, androids have shown no signs of deterioration due to age. You are immune to magical aging effects.
Alignment
Most androids take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served.
Size
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier.
Size modifier = 2d6
Height = 5 feet + 10 inches + your size modifier in inches
Weight in pounds = 270 + (4 x your size modifier)
Speed. Your base walking speed is 30 feet.
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits:
You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don’t need to eat, drink, or breathe.
You are immune to disease.
You don't need to sleep, and magic can't put you to sleep.
Sentry's Rest
When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Sight
You can see in Dim Light within 120 ft as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray. Your sight is not affected by magical darkness.
Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armor.
You gain a +1 bonus to Armor Class.
You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, your armor can't be removed from your body against your will.
Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
Languages
You can speak, read, and write Common and one other language of your choice.
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