Homebrew Dovahkiin Species Details
A Dragonborn (or Dovahkiin in Dragon Language) is a mortal blessed with the Blood and soul of a dragon by Akatosh, the Father of Dragons and chief of the Divines. Some sources claim that Dragonborn are fragments of Akatosh's soul and share this status with Alduin and possibly all of Dragonkind. Those with the blessing have an extraordinary aptitude in the use of the thu'um, being able to absorb knowledge of shouts directly from the souls of slain dragons. This ability breeds fear and hatred in dragons, as the removal of their soul severs their immortality and renders them beyond the reach of any necromancy.
Dovahkiin(s) mature at the same rate as humans but tend to live longer, often reaching around 150 years due to the residual power of dragons within them.
Dovahkiin tend to be highly individualistic, often aligning toward personal freedom and autonomy. They can be of any alignment, with a tendency toward chaotic alignments due to their destiny-bound nature and the disruptive powers they wield.
Dovahkiin Traits
As the Dovahkiin you gain these traitsThu'um (Dragon Shouts)
You can harness the power of dragon shouts, a rare ability unique to Dovahkiin. At 1st level, you know the (Unrelenting Force) shout (Fus Ro Dah).
Additional Shouts
At 3rd, 5th, 8th, 10th, 12th, 14th, 16th, 18th, 20th Level, you can choose one additional shout to learn
1. Unrelenting Force (Fus Ro Dah)
Effect: The shout sends a forceful blast that knocks back enemies.
- Mechanics: As an action, choose a target within 30 feet. The target must make a Strength saving throw (DC = 8 + proficiency bonus + Strength modifier) or be knocked back 10 feet and take 1d6 force damage for every 5 feet they are knocked into an object.
- Scaling: The damage increases by 1d6 every time you learn a new shout
2. Fire Breath (Yol Toor Shul)
Effect: The shout releases a cone of fire from the caster's mouth.
- Mechanics: As an action, release a 15-foot cone of fire. Each creature in the area must make a Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much on a successful one.
- Scaling: The damage increases by 1d6 every time you learn a new shout
3. Frost Breath (Fo Krah Diin)
Effect: The shout unleashes a cone of freezing frost.
- Mechanics: As an action, release a 15-foot cone of cold. Each creature in the area must make a Constitution saving throw, taking 2d6 cold damage and being slowed by 10 feet on a failed save, or half damage with no slow on a successful one.
- Scaling: The damage increases by 1d6 every time you learn a new shout
4. Whirlwind Sprint (Wuld Nah Kest)
Effect: This shout propels the user forward at blinding speed.
- Mechanics: As a bonus action, move in a straight line up to 30 feet without provoking opportunity attacks. This movement must be in a straight line, and you can't pass through creatures or obstacles.
- Limit: Usable a number of times equal to your proficiency bonus per long rest.
5. Become Ethereal (Feim Zii Gron)
Effect: The user becomes immune to physical attacks for a short period.
- Mechanics: As a bonus action, you become ethereal until the start of your next turn. While ethereal, you can't be harmed by non-magical physical attacks, and you can move through objects and creatures as if they were difficult terrain.
- Limit: Usable once per short or long rest.
6. Slow Time (Tiid Klo Ul)
Effect: Slows the flow of time for everyone except the caster.
- Mechanics: As an action, you create a time-distorting field in a 30-foot radius centered on you. All creatures in the area (including allies) must make a Wisdom saving throw. On a failed save, they take disadvantage on attack rolls, saving throws, and Dexterity checks until the start of your next turn.
- Limit: Usable once per short or long rest.
7. Storm Call (Strun Bah Qo)
Effect: Summons a powerful storm that strikes enemies with lightning.
- Mechanics: As an action, summon a storm in a 60-foot radius centered on you. Each creature you choose in the area must make a Dexterity saving throw. On a failed save, the creature takes 3d6 lightning damage.
- Scaling: The damage increases by 1d6 every time you learn a new shout
8. Clear Skies (Lok Vah Koor)
Effect: Dispels weather-based effects or creates clear skies.
- Mechanics: As an action, you can dispel magical or natural weather effects within a 1-mile radius, including fog, storms, or other weather hazards.
- Limit: Usable once per long rest.
9. Call of Valor (Hun Kaal Zoor)
Effect: Summons a spectral hero to assist in battle.
- Mechanics: As an action, summon a spectral warrior (similar to a spiritual weapon but in humanoid form) to fight alongside you for 1 minute. The warrior has an attack bonus equal to your spellcasting modifier and deals 1d8 + your spellcasting modifier in force damage.
- Scaling: At 10th level, the summoned warrior can make two attacks instead of one. Damage is increased by 1d8 per new shout learned
10. Dragonrend (Joor Zah Frul)
Effect: Forces a flying creature to land.
- Mechanics: As an action, target a flying creature within 60 feet. The creature must make a Wisdom saving throw or be forced to land on its next turn. It is also restrained for the duration of that turn.
Limit: Usable once per short or long rest.
Dragon Soul
When you reduce a dragon to 0 hit points, you absorb its soul. After absorbing a dragon soul, you gain temporary hit points equal to your Constitution modifier + your level, which last for one hour. Additionally, once per long rest, you can reroll a failed saving throw after absorbing a dragon soul.
Dragonborn Resilience
Due to the lineage of this being, their Dragon God father has imbued them with inherent resistance to both Fire & Cold damage.
Voice of the Dovahkiin
The Dovahkiin’s Thu'um grows in power. You gain proficiency in Intimidation if you don’t already have it. When using Intimidation, you may use your Constitution modifier instead of Charisma. You also gain advantage on Intimidation checks when you use the Fus shout.
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Posted Oct 4, 2024Note to anyone who adds this. The edition made on 10/4/2024 is the full in depth species and is the correct one to use - Jagconn