Homebrew Fey Eladrin (FRW) Species Details

Abilities

Like most eladrin, fey eladrin were capable of teleporting over small distances. In an effect similar to the misty step spell, they could briefly step into the Feywild and shorten travel distances between two points, effectively instantly traveling over distances of up to 30 feet (9.1 meters). Some high elves, through diligent study, could also learn to use the same abilities.

The abilities that fey eladrin possessed were dependent on the season towards which they had the most affinity.

  • Spring eladrin channeled the joy of the spring season to all creatures around them, rendering them temporarily friendly and reluctant to attack the eladrin. They were innately capable of casting a number of spells, including charm person, confusion, enthrall, hallucinatory terrain, Otto's irresistible dance, suggestion, and Tasha's hideous laughter.
  • Summer eladrin invoked the fiery aggression of the summer season, instilling fear to the hearts of all creatures in their proximity. Unlike eladrin of other seasons, they did not have an innate ability to cast spells, instead relying on their great speed and physical strength.
  • Autumn eladrin called upon the feelings of sharing and goodwill from the autumn season, avoiding violence when possible and using their magic to heal and help. While in that state, they were capable of innately casting spells such as calm emotions, cure wounds, greater restoration, heal, lesser restoration, raise dead, and sleep.
  • Winter eladrin entered that state when distressed by sadness. They irradiated their melancholy, sapping the will to act from all creatures around them. They could innately cast spells such as cone of cold, fog cloud, gust of wind, and ice storm.

Personality

Like their physical appearance and their powers, the impulsiveness and intensity of fey eladrin caused them to wildly change their personality depending on the season to which their emotional state felt closest.

  • Eladrin in the spring state were joyful and playful, fond of mischief and playing pranks on other creatures. They were often oblivious to the dangers of doing so.
  • In the summer state, which they entered when angered, eladrin became aggressive, vindictive, and furious.
  • In the autumn state, fey eladrin assumed the role of conciliators, eager to resolve conflicts and to promote peace. They were also more compassionate and ready to help others and to alleviate their suffering.
  • In the winter state, eladrin became bitter and pensive. They often cried frozen tears and irradiated a feeling of gloom that could be felt like a cold wind.

Despite these variations, all fey eladrin shared many common traits, such as the respect for personal freedom, a great love for beauty and art, and a desire to surround themselves with beautiful objects.

Combat

In all states, fey eladrin were proficient combatants who excelled at the longsword and longbow. However, it was in the summer state that eladrin reached the pinnacle of their speed and proficiency with those weapons.

Society

Unlike other elves, eladrin did not feel a pressing need to return to Arvandor. Instead, they found themselves more strongly connected with the Feywild. There, their cities displayed extraordinary feats of elven architecture, blending magic, nature, and structures into awe-inspiring landscapes, some of which were designed to exist in and out of the Feywild, traveling between planes along with their inhabitants. The culture of eladrin civilization was older than any other elven culture in the multiverse.

Some eladrin believed that, if they led a life of upholding the ideals of the Feywild, they could reincarnate as members of the Seelie or Unseelie Courts, or even as archfey. Examples of eladrin archfey are the Prince of Hearts of the Gloaming Fey, or the Sea Lords Elias and Siobhan Alastai, the twin rulers of the Court of Coral.

History

The eladrin were originally elves who found refuge in the Feywild when they were cast out from Arvandor by Corellon after his confrontation with Lolth. Unlike other elves, who then decided to move on to the Material plane, the eladrin chose to remain in the Feywild and adopt it as their home.Centuries of exposure to the wild magic of the Feywild changed those elves, imbuing them with the flexible and mutable nature of the plane, turning them into eladrin. While some eladrin managed to remain humanoids despite these transformations and only acquired some additional supernatural abilities, most were completely altered by the plane, changing into fey creatures.

Some fey eladrin were even allowed to return to Arvandor, to the joy of the Seldarine.

 

Fey Eladrin (FRW) Traits

Spring is the season of cheerfulness and celebration, marked by merriment as winter's sorrow passes. Summer is the season of boldness and aggression, a time of unfettered energy. Autumn is the season of peace and goodwill, when summer's harvest is shared with all. Winter is the season of contemplation and dolor, when the vibrant energy of the world slumbers.

Ability Score Increase

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. 

Fey Ancestry

You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.

Keen Senses

You have proficiency in the Perception skill.

Trance

Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

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