Homebrew Cambion Species Details

Cambion: The Infernal Scions

Born of forbidden unions between fiends—typically succubi or incubi—and mortals, cambions are living embodiments of infernal power, their very existence a manifestation of unholy temptation. The blood of the Lower Planes courses through their veins, tainting their mortal heritage and marking them forever as creatures of the abyss or hell.

A cambion's appearance is striking, often unsettling. Their fiendish traits can vary wildly, but many possess horns, wings, or skin that ranges in hue from ashen gray to deep crimson. Their eyes often burn with an inner flame, glowing with the intensity of their infernal parent. Yet, beneath this dark allure, cambions are creatures of duality, forever walking a razor's edge between the mortal world and the fiendish realms.

While their mortal heritage gives them the capacity to blend into society, their fiendish nature drives them toward ambition, manipulation, and control. They inherit an irresistible charm and natural affinity for magic, but also a soul eternally tied to darkness. Cambions rarely deny their infernal legacy; instead, they wield it like a weapon, bending weaker minds to their will and using their infernal abilities to carve out places of power in mortal societies.

Cambion Traits

Fire to fire and blood to blood.

Innate Spellcasting

The cambion's spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:

  • At level 1: Command (1/day)
  • At level 3: Alter Self (1/day)
  • At level 5: Detect Magic (1/day)
  • At level 14: Plane Shift (self only, 1/day)

Each spell can be used once per day and resets after a long rest.

Fiendish Blessing

The AC of the cambion includes its Charisma bonus

Fiendish Charm

One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for a duration that scales with the cambion’s power:

  • At level 3: The charm lasts for 1 minute.
  • At level 5: The charm lasts for 10 minutes.
  • At level 10: The charm lasts for 1 hour.
  • At level 15: The charm lasts for 8 hours.
  • At level 20: The charm lasts for 24 hours.

The charmed target obeys the cambion's spoken commands. If the target suffers harm from the cambion or another creature, or receives a suicidal command from the cambion, it can repeat the saving throw, ending the effect on a success. If a target's saving throw is successful, or if the effect ends, the creature is immune to the cambion's Fiendish Charm for the next 24 hours.

Fire Ray

As a natural manifestation of their infernal heritage, cambions can cast Fire Bolt at will 3 times between short rests. With a flick of their hand, the cambion conjures a ray of searing flame to strike their foes.

Trained for infernal war.

The cambion is proficient with spears and medium armor.

Darkvision

Accustomed to twillight realms of fire and doom, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Divine Weakness

Cambions carry the stain of infernal blood, and the divine energies of the upper planes react harshly to their presence. This weakness manifests in several ways, placing natural limits on the cambion's otherwise fearsome abilities:

  • Vulnerability to Divine Energies: Cambions have disadvantage on saving throws and made to resist spells or effects that deal radiant or force damage. The pure, cleansing light of radiant energy burns through their fiendish nature, while force energy strikes them with unnatural precision, breaking through their innate defenses.

Infernal Linguist

Languages: You can speak, read, and write Abyssal, Common, and Infernal.

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