Homebrew Arcanaloth Species Details

 

 

As an Arcanaloth you are a Yugoloth, a fiend from the lower planes of Gehenna which the greediest and most selfish of beings in the multiverse call home. Often employed by Devils and Demons for their various unique abilities and inability to stay dead outside of their home plane they make powerful allies. Mortals also summon Yugoloths for similar services, but for any wizard, sorcerer or individual willing to turn to fiendish methods of gaining knowledge not easily found an Arcanaloth is a valuable ally. From the moment they spawn they are naturally hungry and greedy for information of any sort, be it something as grand as the arcane or benign as the workings and purpose of a rubber duck. The more knowledge they gain the more valuable they are to those who seek their services, meaning they can charge higher for such services. Naturally born with the ability to speak, read and write in any language this service alone is enough for them to be sought out by nation leaders to help broker piece between them and foreign countries or wizards needing their services to translate text written by a long dead or forgotten language. The ability to disguise themselves as another race means that other than their employer those who meet them never even realise they shared a room with a fiend. Their price for their services is usually valuable information they can sit on till the moment they can bargain with it or magical items to add to their collection. For a young inexperience Arcanaloth this could include spell scrolls or spellbook's. 

As a Acanaloth living in Sigil you are not bound to the expectations and characteristic's expected of your race. You answer to no higher power such as gods, arche devils and demon lords, the only being you fear in such a way is the Lady of Pain, as all beings should.     

for       

Arcanaloth Traits

Intelligent, cunning and naturally seekers of knowledge, these fiends are valuable allies.....for as long as you can keep paying them.

Ability score increase

With a hunger for knowledge to constantly increase its intelligence you start with a plus 2 to your intelligence score. Also as beings constantly hired out as charismatic negotiators and acting diplomats you can increase your charisma score by 1  

Languages

Starting from level 3 you have acquired enough knowledge and experience to unlock your natural ability to read, write and speak in all languages. This does not count with ways of speaking through code such as Thieves cant or druidic, you would need to learn those ways of communication from one versed in those codes, symbols and hand gestures.  

Size alteration

As a seeker of knowledge sometimes you may have to venture places you are not meant to go. Being able to change to a smaller size to squeeze into such places has its benefits. As a bonus action you can choose to be a creature of medium or small height.  

Magic Reistance

As a creature constantly looking to improve their knowledge of the arcane amongst many things you have gained an understanding of how to try and avoid the effects of spells. At level 5 you have advantage on saving throws against spells.  

Fire & Poison resistance.

Gehenna, the lower plane whose landscape is volcano's, has hardened your body to the effects of heat and poisonous smog clouds. You have resistance to fire and poison damage. 

Disguise

Interacting with mortals on the material plane sometimes requires hiding ones true self. You have the spell disguise self you can use once per day for free, needing to use a spell slot to use it again before the next dawn. 

Comments

Posts Quoted:
Reply
Clear All Quotes