Homebrew Incubus Species Details
Born within Dreams, made of Arcana and Desire, mistrusted and rarely understood, the Incubi can be a powerful force for change.
On any side of the spectrum of Alignment, though often associated with Chaos and Evil, an Incubus is just as much a result of their own environment and choices as any other living creature on any of the Planes. They are brought into existence, fully formed, in the Astral Plane, when a surge of powerful, wild magic collides with the Will and Desire of a strong heart and mind. The minds of all dreamers on all planes come to the Astral Plane when they sleep, if they can. Sometimes the ache and the Want from some of these creatures manifests so powerfully that it can breed life in the right circumstances. Every so often it results in an Incubus coming to be.
While they can be influenced by the magics and desires that fashioned them, they are born with their own minds and ideas. Their own wants. Their own destinies. Some Incubi will never leave the Astral Plane. Either never being able to discover a way out, or that there may even be somewhere else to go, or forsaking existence elsewhere to become the very things we are told to fear from them by soothsayers and wise women. Finding pleasure only in expanding and feeding off the desires of others. The energy of these dreams and ideas incredibly satiating and powerful there. Some, though, find a way into the Material. They have discovered and want more. The ethereal is not enough for them. They understand they have been given Life, and they will make of it what they will. Some finding a new way to feed on those dreams and desires in the world, some taking care to make sure their nature doesn't harm or debase others. An Incubus can be as subtle or extreme, as lawful or chaotic, as good or evil as any other. In the end, the pursuit will always be about Desire, and what that means to them.
Though there are counterparts to them, the Incubi are male, or identified as male. Their form derived from primal, base, sexual energies. They are always, without fail, handsome and beautiful beyond normal human accord. Their features can range the whole humanoid cornucopia, but they are always seen as the most attractive and alluring in their physicality. With a medium build, spanning generally from about 5'4" to 6'4", they are also equipped with a full and functional pair of wings that grant flight. Wingspan is usually the same as the height of the Incubus, and the wings themselves can vary just as much as racial features, but tend to either be webbed like a demon or dragon, or feathered like a bird or angel. They can not be concealed and must be accounted for in clothing. Shirts and tops need to account for an unfolding wingspan or be torn to shreds. Additionally, the eyes of an Incubus always tend to glow or shed light, subtly, just enough to make those who look into them while in light or out in the sun feel uncomfortable. Shedding a palpable glow at night or in the dark, most people unfamiliar with an Incubus tend not to look them right in the face when speaking. This is also coupled with the fact that long exposure to the Incubus tend to make people feel overheated or overexerted. Their minds tend to start wondering, often to more base and wanton desires. It is a natural side affect to the exposure to Incubi, and they are always blamed for it though they can do nothing to turn it off or change it. They have learned over time that is is rarely, if ever, really them at fault. Most creatures just become panicked and foster feelings of regret or guilt when flooded with so much of their own wants. Most creatures keep those feelings in secret and hidden places, and being in vicinity to an Incubus will eventually bring it all to the surface.
Having no home but the Astral Plane, the Incubi are content to wonder the other Planes in search of their own place. Drawn to locations and people of Beauty and Influence, they are warmly welcomed in some homes, temples, and circles...but there are just as many who will slam a door in their face, or point a crossbow between their eyes. Incubi seek Experience and Connection, and will go to great lengths to find them.
Incubus Names - Due to their blend of Demonic and Celestial, their names reflect the same type of nature: Aziraphale, Maximus, Tyrial, Desiderius, Malphus, Dessidius, Kastor, etc.
Incubus Traits
+2 Charisma, +1 Wisdom, Natural Flight, Damage Resistance, Beguiling Influence, Darkvision, Dream Feeder, TelepathyAbility Score Increase
Your Charisma Score increases by 2, and your Wisdom Score increases by 1.
Natural Flight
Due to the wings you were born with, you have a Flying Speed of Twice that of your Movement Speed.
Timeless
Having no parents other than the Astral Plane itself, you do not age like other creatures. You were never truly born and thusly you do not stand in the same stream of time as others. You were formed with a physical age of somewhere from about 20 to 30 years old, and it will remain that way forever unless you are killed. You can not be aged forcefully by any means.
Of the Astral Plane
You have resistance to Psychic and Force damage, having been formed almost exclusively from those forces yourself.
Additionally, you have Disadvantage on being Banished. If hit with a weapon or spell that banished you out of the realm you currently stand in, you are pulled back automatically to the Astral Plane. When faced with these weapons and spells, the arcane energies that formed your body begin to pull on you to go back to where you came from. You roll a Disadvantage on any Saves against those spells or weapons. Unless otherwise stipulated by the banishing force, you can use Concentration to bring yourself back to the spot you were Banished from 1 minute after being sent away.
Dreaming Darkly
Your home Plane is naturally as dark as the Void. Dreams and the life therein is where light can be found. Due to your natural inclination to the dark you have Superior Darkvision of 120FT.
Mind's Desire
You can speak telepathically to any creature you can see within 60 feet of you. You don’t need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself.
As a bonus action when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically to you until the start of your next turn. To use this ability, the creature must be within 60 feet of you and be able to see you.
Beguiling Influence
Choose one of the following skills: Deception, Intimidation, Persuasion. You have advantage on all ability checks you make with that skill.
Dream Feeder
You are born knowing the Sleep spell. You have advantage when rolling die to determine the effectiveness of the spell. Beginning at level 1, you gain 2 Temporary HP for each creature you put to sleep this way. You must complete a Short Rest to regain use of this ability.
Temporary HP raises to 4 per creature put to sleep at level 5. It raises to 9 at level 10/13 at 15/18 at 20.
Languages
You can speak, read, and write Common, Celestial, and Abyssal
Alignment
On any side of the spectrum of Alignment, though often associated with Chaos and Evil, an Incubus is just as much a result of their own environment and choices as any other living creature on any of the Planes.
Speed
Your base walking speed is 30FT.
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