Homebrew Zwerc Species Details
The zwerc are physically similar to the dweorg; standing between four and five feet tall, they are stocky, but not as powerful in form as their distant kin. Their hair—always a color between blue and black but typically a shade of turquoise—floats away from their bodies, distended by the potent magical energies each of the enchanted dwarves carries within them. Centuries of travel through the Amber Roads and habitation in demiplanes connected to the Elemental Plane of Earth has changed the hue of their skin to brown and orange tones. Zwerc equipment, clothing and individual characteristics are widely varied, each developed in isolation from dwarven culture as a whole; some proudly wear tattoos that cover their entire bodies, others fashion armors made from mystical stone and some wield simple weapons crafted from crystals otherwise unseen in Aventyr.
Zwerc Traits
Darkvision, Zwerc Magic, Wrath of Earth, Sunlight SensitivityDarkvision
Accustomed to life in the reaches of the underworld, you have superior vision in dark and dim conditions. You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of a color of your own choosing—some zwerc see the world in shades of green, some in red or turquoise when using their darkvision.
Colère de la terre
Vous pouvez utiliser votre réaction lorsque vous êtes touché pour pointer du doigt une zone faite de roche, de sable ou de terre à 36 m ou moins. Dans une zone de la forme d’une sphère de 6 m de rayon centrée sur le point désigné, le sol se met à trembler. Toutes les créatures non zwercs de taille G ou inférieure situées dans la zone désignée doivent faire un jet de sauvegarde de Force avec un DD de 8 + votre bonus de maîtrise + votre modificateur d’Intelligence ou de Constitution (au choix). Si elle rate ce jet de sauvegarde, la cible concernée tombe à terre. Dès le niveau 3, vous pouvez utiliser cette capacité une de fois de plus après vous être reposé puis une troisième fois en atteignant le niveau 5
Zwerc Magic
You know the resistance cantrip (self only). When you reach 3rd level, you can cast the dispel magic spell once per day. Intelligence is your spellcasting ability for these spells.
Sunlight Sensitivity
While in sunlight, you have disadvantage on attack rolls as well as on Wisdom (Perception) checks that rely on sight.
Languages.
You can speak, write and read Common, Primordial and Dwarven.
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