Homebrew Fruit Bearer Treant Species Details
Ponderous and slow-moving, Treants tend to think before they speak, and speak before they act. Treants come in all varieties of
temperament and alignment, often depending upon their proximity to other intelligent creatures, and whether those experiences have been positive or negative. Treants are solitary creatures, only gathering in small groups when the need arises. Most treant claim their own territory much like an animal, which may be any size up to several square miles of forest. A treant will aggressively defend the trees within their territory if it is threatened by invaders.
Most days for a treefolk begin and end in the forest. After sunrise, the treefolk will uproot themselves and search for a spot where they can absorb the most light possible. Part of their day will be spent wandering through their wooded territory, keeping track of all the trees in their care. Occasionally they will cooperate with druids or rangers, even asking them for aid if the threat to their lands is greater than they can handle alone. At dusk, treants will find a patch of rich, moist soil and root down into it for the night, absorbing nourishing nutrients and water until sunrise the next day.
Nature's Constructs
Treants are sentient plant creatures who can come from many sources: such as being awakened by magic, or via a cursed transformation, or even grown up from spellwarped seeds, or the seeds of other treants.
Treants resemble small, walking trees. Most are tall and slender, with disproportionately long, creaky arms and legs, a torso resembling a Treant, very little neck, a face with eyes, nose ears and a mouth, and leaf-filled small branches instead of hair. Each Treant strongly resembles a specific kind of tree, such as birch, elm, oak, pine, etc. They breathe, can speak, and can eat if they wish, though most Treants absorb nutrients by taking root at night. Depending on the type of tree they resemble, the leaves that make up their hair may change color and fall off with the changing of the seasons.
Treants are considered medium creatures for all purposes, but can grow to be nearly ten feet tall. They usually do not wear clothing. Non-treants usually cannot tell male treants from females.
Because of their bond with nature, finding a Treant that uses metallic weapons, armor, and tools is as rare as a unicorn. Most treants have a barbaric fighting style or are spellcasters.
A Wandering Treant: Bad News
Treefolk spotted outside of their forest usually has undergone some manner of tragedy: a forest fire, deforestation by other races, or even occasionally defeat at the hands of a more powerful treefolk who seizes the defeated treefolk's territory as spoils of victory. A treefolk without a forest to tend to may travel far until they find another patch of woods that suits their liking. If their woods were destroyed by other creatures, a wrathful treefolk will journey as far as it takes in order to exact revenge.
Treant Names
Treants are created through magic are named either by their creators or name themselves. Treants are created by other treants take names given by their parents. Most Treats have only one name. The names are usually nature-related, and sometimes physically descriptive.
Male Names: Barkbeard, Stumpt, Root, Gnarl, Broadtrunk, Tymber, Thorne, Decken;
Female Names: Longbough, Frondwhisper, Brightberry, Silverleaf, Maple, Falla, Klooch, Hickory, Widow;
Based on Treant [Playable Race] by apacupotomus from naturalcrit homebrewery.
Fruit Bearer Treant Traits
Sentient plant sentinelsAbility Score Increase
Increase 1 ability with +2 and 1 ability with +1
Age
Most treants reach maturity between 8 and 15 years. Treefolk live about half as long as the trees they resemble. Smaller trees may barely live to 60 years, while others may survive for multiple millennia.
Size
Adult treants tend to be a medium size of 7 to 8 feet tall, but treants can to grow in larger sizes. Your size is Medium.
Barkskin
Treants cannot wear armor, but their tough bark provides them with a great deal of natural protection. A treefolk has an AC equal to 10 + Dex + Con Modifier.
Take Root
Treants do not sleep, but they must put down roots each night for at least 8 hours. While rooted they are immobile, though they can take other light actions if desired. They are aware of their surroundings while rooted, and have advantage on Deception rolls to disguise themselves as a tree.
Treants can only take root in sand, dirt, mud, loose stone or gravel; they cannot root down through worked stone or bare rock. A treefolk unable to take root overnight gains one point of exhaustion and no benefits of a long rest.
Combat Rooting
As an action, Treants can put down roots down in the heat of battle while standing on any ground in which they are capable of taking root.
This causes their speed to drop to 0, but they become immune to being tripped, falling prone, and are immune to forced movement. They may uproot themselves as a bonus action.
Kindling
Treants have disadvantage on all saving throws against fire-related effects. Treants have a vulnerability to fire damage.
Languages
You can speak, read, and write Sylvan and Common. Treants can communicate with any tree of their own type as though using a Speak With Plants spell.
Fruit Bearer
After taking root successfully for 8 hours, you produce a naturally magic fruit. At the end of taking root roll a D20 to check your produce in the table below
| Roll | Name | Description | Effect |
|---|---|---|---|
| 1 | Blazebanana | This fiery-red banana is warm to the touch, with an inner glow like embers. | Upon consumption, the consumer’s body surges with chaotic energy. They gain the effects of the Mirror Image spell for 1 minute, as flickering illusory duplicates appear around them. |
| 2 | Frostvine Melon | Cool to the touch, this icy-blue melon seems to exude a gentle mist. | Eating this berry grants resistance to cold damage for 1 hour. The consumer’s next melee attack also deals an additional 1d6 cold damage. |
| 3 | Thundersquash | This gourd-like fruit crackles with faint static energy and occasionally sparks with lightning. | After consuming this fruit, the eater gains the ability to cast Thunderwave (1st level, save DC 15) once within the next hour. |
| 4 | Sylvan Pitaya | This vibrant green fruit drips with golden nectar and smells of spring blossoms. "Hmm.. Fancy." | The consumer regains 2d8 + 4 hit points. If the creature is at full health, they gain temporary hit points instead. Additionally, they have advantage on Charisma (Persuasion) checks for 1 hour. |
| 5 | Stone-berga | These heavy, dark purple bergamota are unnaturally dense, each the size of a plum. | Eating this fruit grants the consumer resistance to non-magical bludgeoning, piercing, and slashing damage for 10 minutes. Their skin hardens like stone. |
| 6 | Whisperfig | This soft, pale yellow fruit emits a barely audible hum, as though the wind passes through it. | The consumer gains advantage on Dexterity (Stealth) and Wisdom (Perception) checks based on sound for 1 hour. Additionally, their movement becomes silent for the duration. |
| 7 | Tempestapple | This swirling blue and white apple seems to contain the essence of a storm, with tiny arcs of lightning dancing across its surface. | Upon consumption, the consumer gains the ability to cast Call Lightning (3rd level, save DC 15) once within the next hour. If outdoors, the spell has advantage. |
| 8 | Goldenburst Watermelon | A deep golden watermelon with tiny flecks of light swirling within, reminiscent of a setting sun. | Eating this fruit grants the consumer a burst of vitality, restoring one expended spell slot of 2nd level or lower. If the creature cannot cast spells, they gain advantage on their next saving throw. |
| 9 | Dreamspore Grape | This small, star-shaped grape exudes a sweet, dreamlike aroma and is covered in soft, spongy flesh. | The consumer falls into a restful trance after eating this fruit. After a short rest, they gain the benefits of a long rest, including hit point recovery and spell slot regeneration. |
| 10 | Bramblecado | A cluster of thorn-covered avocado, these fruits are surprisingly juicy and sweet despite their intimidating appearance. | Upon consumption, the eater sprouts thorny brambles around their body. For the next hour, any creature that hits them with a melee attack takes 1d4 piercing damage. |
| 11 | Ironroot Orange | This heavy, bark-like fruit is incredibly tough, with a metallic sheen. It smells faintly of iron. | Eating this fruit enhances the consumer’s physical resilience. They gain advantage on Strength checks and saving throws for 1 hour. Additionally, they have advantage on saving throws against being knocked prone or pushed. |
| 12 | TangeCena | This ghostly white tangerine has an ethereal glow, its surface shifting in and out of focus. "Can't see them". | The consumer becomes invisible for 1 minute, as if under the effects of the Invisibility spell. The effect ends early if the creature attacks or casts a spell. |
| 13 | Blinkapaya | This small, shimmering papaya flickers in and out of visibility, as if phasing between realms. | After eating the berry, the consumer gains the ability to cast Misty Step once within the next hour. They teleport up to 30 feet to an unoccupied space they can see. |
| 14 | Phoenixfruit | A glowing red-orange fruit that feels warm to the touch, with a faint trail of smoke curling from its skin. | Consuming this fruit restores 1d10 hit points, and for the next hour, if the consumer drops to 0 hit points but isn’t killed outright, they can choose to drop to 1 hit point instead. This effect can only happen once before the fruit's power is spent. |
| 15 | Morrowberry | This large, tuberous berry is slipery and almost phases through the grasp. "Run, Berry, run!" | Upon consumption, the consumer feels rejuvenated. They gain the effects of the Haste spell for 1 minute, increasing their speed and granting them an extra action on each of their turns. After the effect ends, the consumer cannot move or take actions for 1 round as they recover. |
| 16 | SoulgOoO | A translucent, pale blue mango with an otherworldly glow. It feels cold, as though it's been chilled by the touch of the grave. "OoO MangOoO scary" | Eating this fruit allows the consumer to cast Speak with Dead once within the next hour. The consumer can speak with a corpse they encounter, asking it up to five questions. |
| 17 | Cinder Jackfruit | This blackened, charred fruit looks as though it has been plucked from the heart of a fire, yet it remains intact and solid. "This one can be shared. It's just too big". | The consumer can breathe a 15-foot cone of fire once within the next hour. Each creature in the area must make a Dexterity saving throw (DC 13), taking 2d6 fire damage on a failed save, or half as much on a success. |
| 18 | Spiritvine Coconut | These delicate, ghostly white grapes grow in small clusters and emit a faint, haunting glow. "Causes the death of 1 every 1.000.000 spirits when they fall." | Eating these grapes grants the consumer the ability to see into the Ethereal Plane for 10 minutes. They can perceive ethereal creatures and objects as if they were on the Material Plane. |
| 19 | Wildfire Strawberry | A cluster of bright, red berries that almost seem to pulsate with chaotic energy, with tiny sparks jumping between them. | After consuming the berries, the consumer’s body surges with fiery energy. They gain the ability to cast a Fireball (3rd level, save DC 15) at a point of range. WARNING: this fruit is extra dangerous and terrifies the Fruit Bearer. Use with caution. |
| 20 | Gloomshade Plum | A deep, dark purple fruit that absorbs light around it, casting a faint shadow wherever it’s placed. | After eating this fruit, the consumer is shrouded in shadows. For the next 10 minutes, they are under the effects of the Pass Without Trace spell, granting a +10 bonus to Dexterity (Stealth) checks and leaving no tracks or traces of their passage. |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/8/2024 5:05:19 PM
|
7
|
1
|
1
|
Coming Soon
|
|
|
10/8/2024 5:53:18 PM
|
5
|
1
|
--
|
Coming Soon
|
|
|
10/10/2024 7:38:28 PM
|
7
|
1
|
--
|
Coming Soon
|
Comments