Homebrew Elvari Species Details
1. Sky Elvari
Sky Elvari are beings of the air, often found in high altitudes, and are known for their agility and affinity for storms and wind.
Ability Score Increase
- Your Dexterity score increases by 2.
- Your Wisdom score increases by 1.
Size
- Sky Elvari are tall and slender, ranging from 6 to 7 feet in height. Your size is Medium.
Speed
- Your base walking speed is 30 feet.
Darkvision
- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Wind Dancer
- You have proficiency in the Acrobatics skill. Additionally, you can add your proficiency bonus to any ability check made to maintain your balance or avoid falling.
Storm's Grace
- You can cast the Feather Fall spell once without expending a spell slot. You regain the ability to do so after a long rest.
2. Water Elvari
Water Elvari are agile and graceful beings of the ocean and rivers, deeply connected to aquatic environments.
Ability Score Increase
- Your Dexterity score increases by 2.
- Your Constitution score increases by 1.
Size
- Water Elvari are tall and slender, ranging from 6 to 7 feet in height. Your size is Medium.
Speed
- Your base walking speed is 30 feet. You also have a swimming speed of 30 feet.
Darkvision
- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Aquatic Affinity
- You have proficiency in the Athletics skill. You can hold your breath for up to 1 hour, and you can breathe underwater.
Water's Embrace
- You can cast the Misty Step spell once without expending a spell slot. You regain the ability to do so after a long rest.
3. Wood Elvari
Wood Elvari are protectors of the forest, possessing a deep bond with nature and the flora and fauna of their environment.
Ability Score Increase
- Your Dexterity score increases by 2.
- Your Wisdom score increases by 1.
Size
- Wood Elvari are tall and slender, ranging from 6 to 7 feet in height. Your size is Medium.
Speed
- Your base walking speed is 30 feet.
Darkvision
- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Natural Stealth
- You have proficiency in the Stealth skill. When you are in a natural environment, you can attempt to hide even when you are only lightly obscured.
Speak with Nature
- You can cast the Speak with Animals spell once without expending a spell slot. You regain the ability to do so after a long rest.
4. Ice Elvari
Ice Elvari are resilient beings from the coldest regions, skilled in surviving harsh environments and wielding frost magic.
Ability Score Increase
- Your Constitution score increases by 2.
- Your Wisdom score increases by 1.
Size
- Ice Elvari are tall and slender, ranging from 6 to 7 feet in height. Your size is Medium.
Speed
- Your base walking speed is 30 feet.
Darkvision
- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Cold Resistance
- You have resistance to cold damage.
Frost Touch
- You know the Ray of Frost cantrip. At 3rd level, you can cast Ice Knife once without expending a spell slot. You regain the ability to do so after a long rest.
5. Sand Elvari
Sand Elvari are hardy and resourceful beings from desert environments, adept at navigating arid landscapes and utilizing sand-based magic.
Ability Score Increase
- Your Constitution score increases by 2.
- Your Dexterity score increases by 1.
Size
- Sand Elvari are tall and slender, ranging from 6 to 7 feet in height. Your size is Medium.
Speed
- Your base walking speed is 30 feet.
Darkvision
- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Desert Survivor
- You have proficiency in the Survival skill. You can go without water for up to 48 hours without suffering exhaustion.
Sandstorm's Wrath
- You can cast the Dust Devil spell once without expending a spell slot. You regain the ability to do so after a long rest.
1. Dark Elvari
Dark Elvari thrive in shadowy environments and are skilled in the arts of stealth and subterfuge.
Ability Score Increase
- Your Dexterity score increases by 2.
- Your Charisma score increases by 1.
Size
- Dark Elvari are tall and slender, ranging from 6 to 7 feet in height. Your size is Medium.
Speed
- Your base walking speed is 30 feet.
Darkvision
- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Shadow Magic
- You know the Minor Illusion cantrip. Starting at 3rd level, you can cast the Darkness spell once with this trait, regaining the ability to do so after a long rest. Charisma is your spellcasting ability for these spells.
Evasion of Light
- You have advantage on saving throws against being blinded. You can attempt to hide even when you are only lightly obscured.
Shadow Step
- You can use a bonus action to teleport up to 30 feet to an unoccupied space you can see that is in dim light or darkness. You can’t use this trait again until you finish a short or long rest.
2. High Elvari
High Elvari are known for their elegance, grace, and exceptional intellect, often serving as diplomats and powerful mages.
Ability Score Increase
- Your Intelligence score increases by 2.
- Your Charisma score increases by 1.
Size
- High Elvari are tall and slender, ranging from 6 to 7 feet in height. Your size is Medium.
Speed
- Your base walking speed is 30 feet.
Darkvision
- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Arcane Knowledge
- You have proficiency in the Arcana skill. You can add double your proficiency bonus to Intelligence (Arcana) checks related to magical knowledge or artifacts.
Spellcasting
- You know one cantrip of your choice from the wizard spell list. At 3rd level, you can cast Detect Magic once with this trait, regaining the ability to do so after a long rest. Intelligence is your spellcasting ability for these spells.
Graceful Diplomacy
- You have proficiency in the Persuasion skill. You have advantage on Charisma (Persuasion) checks when interacting with other noble or educated beings.
3. Half Elvari
Half Elvari are the offspring of Elvari and other races, possessing traits from both lineages and navigating the world with a unique perspective.
Ability Score Increase
- Your Charisma score increases by 2.
- You can choose one other ability score to increase by 1.
Size
- Half Elvari are typically taller than their Elvari parents, often ranging from 6 to 7.5 feet in height. Your size is Medium.
Speed
- Your base walking speed is 30 feet.
Darkvision
- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Adaptable Nature
- You gain proficiency in one skill of your choice, reflecting your diverse upbringing and experiences.
Mixed Heritage
- You can choose one racial trait from either your Elvari or human ancestry. You may select either Fey Ancestry (advantage on saving throws against being charmed, and magic can’t put you to sleep) or one additional human trait such as an extra language or proficiency in a skill.
Cultural Chameleon
- You can mimic the mannerisms of the cultures you were raised in, granting you advantage on Charisma (Deception) checks to blend into those cultures.
Elvari Traits
As an Elvari, you have these special traits.Elemental Attunement
You have a natural affinity for elemental magic related to your subrace. You can cast certain spells without expending spell slots.
- Ice Elvari: Once per long rest, you can cast Armor of Agathys as a 1st-level spell without expending a spell slot.
- Forest Elvari: Once per long rest, you can cast Speak with Animals as a 1st-level spell without expending a spell slot.
- Sea Elvari: Once per long rest, you can cast Misty Step as a 2nd-level spell without expending a spell slot.
- Sky Elvari: Once per long rest, you can cast Thunderwave as a 1st-level spell without expending a spell slot.
- Sand Elvari: Once per long rest, you can cast Pass without Trace as a 2nd-level spell without expending a spell slot.
Heritage of the Ancients
Your connection to the ancient Elvari ancestors grants you knowledge and insight.
- You gain proficiency in one of the following skills of your choice: History, Nature, or Arcana. Additionally, you have advantage on checks related to the history and culture of the Elvari.
Elemental Resilience
You have an innate resistance to environmental hazards related to your subrace.
- Ice Elvari: You have advantage on saving throws against effects that would cause you to become paralyzed or restrained in icy conditions.
- Forest Elvari: You have advantage on saving throws against poison and being poisoned.
- Sea Elvari: You have advantage on saving throws against being grappled or restrained in water.
- Sky Elvari: You have advantage on saving throws against falling damage and being knocked prone.
- Sand Elvari: You have advantage on saving throws against effects that would cause you to become blinded or deafened in sandy or dusty environments.
Darkvision
You have Darkvision with a range of 60 feet.
Elvari Heritage
Elvari Subraces
Choose one of the following Elvari subraces: Ice Elvari, Forest Elvari, Sea Elvari, Sky Elvari, Sand Elvari, Dark Elvari, High Elvari, and Half-Elvari.
Ice Elvari
Elvari born to the frigid lands of glaciers and frozen tundras, Ice Elvari are resilient to the cold and possess magic tied to ice and frost.
-
Ability Score Increase.
Your Constitution score increases by 1. -
Cold Resistance.
You have resistance to cold damage. -
Frost Magic.
You know the Ray of Frost cantrip. Starting at 3rd level, you can cast the Ice Knife spell once with this trait, regaining the ability to do so after a long rest. Constitution is your spellcasting ability for these spells.
Forest Elvari
Living in harmony with the deep woods, Forest Elvari are masters of nature and the wild, blending into the natural world around them.
-
Ability Score Increase.
Your Wisdom score increases by 1. -
Mask of the Wild.
You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena. -
Nature’s Magic.
You know the Druidcraft cantrip. Starting at 3rd level, you can cast the Entangle spell once with this trait, regaining the ability to do so after a long rest. Wisdom is your spellcasting ability for these spells.
Sea Elvari
The Elvari of the seas and oceans, Sea Elvari are adapted to life in water, blending magic and physical prowess to navigate their watery domains.
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Ability Score Increase.
Your Charisma score increases by 1. -
Amphibious.
You can breathe air and water. -
Swim Speed.
You have a swimming speed of 30 feet. -
Water Magic.
You know the Shape Water cantrip. Starting at 3rd level, you can cast the Create or Destroy Water spell once with this trait, regaining the ability to do so after a long rest. Charisma is your spellcasting ability for these spells.
Sky Elvari
Adapted to the open skies and high peaks, Sky Elvari possess light, graceful bodies and the ability to soar through the air.
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Ability Score Increase.
Your Dexterity score increases by 1. -
Flight.
You have a flying speed of 30 feet. To use this speed, you cannot be wearing medium or heavy armor. -
Air Magic.
You know the Gust cantrip. Starting at 3rd level, you can cast the Feather Fall spell once with this trait, regaining the ability to do so after a long rest. Dexterity is your spellcasting ability for these spells.
Sand Elvari
Born of the endless deserts and scorching dunes, Sand Elvari thrive in extreme environments, using the power of the earth to protect themselves and their kin.
-
Ability Score Increase.
Your Constitution score increases by 1. -
Desert Dweller.
You have advantage on saving throws against exhaustion caused by extreme heat. -
Sand Magic.
You know the Mold Earth cantrip. Starting at 3rd level, you can cast the Earth Tremor spell once with this trait, regaining the ability to do so after a long rest. Constitution is your spellcasting ability for these spells.
Dark Elvari
Dark Elvari thrive in shadowy environments and are skilled in the arts of stealth and subterfuge.
Ability Score Increase
- Your Dexterity score increases by 2.
- Your Charisma score increases by 1.
Size
- Dark Elvari are of similar stature to other elves, standing between 5 to 6 feet tall. Your size is Medium.
Speed
- Your base walking speed is 30 feet.
Darkvision
- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Shadow Magic
- You know the Minor Illusion cantrip. Starting at 3rd level, you can cast the Darkness spell once with this trait, regaining the ability to do so after a long rest. Charisma is your spellcasting ability for these spells.
Evasion of Light
- You have advantage on saving throws against being blinded. You can attempt to hide even when you are only lightly obscured.
Shadow Step
- You can use a bonus action to teleport up to 30 feet to an unoccupied space you can see that is in dim light or darkness. You can’t use this trait again until you finish a short or long rest.
2. High Elvari
High Elvari are known for their elegance, grace, and exceptional intellect, often serving as diplomats and powerful mages.
Ability Score Increase
- Your Intelligence score increases by 2.
- Your Charisma score increases by 1.
Size
- High Elvari are similar in size to other elves, typically standing between 5 to 6 feet tall. Your size is Medium.
Speed
- Your base walking speed is 30 feet.
Darkvision
- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Arcane Knowledge
- You have proficiency in the Arcana skill. You can add double your proficiency bonus to Intelligence (Arcana) checks related to magical knowledge or artifacts.
Spellcasting
- You know one cantrip of your choice from the wizard spell list. At 3rd level, you can cast Detect Magic once with this trait, regaining the ability to do so after a long rest. Intelligence is your spellcasting ability for these spells.
Graceful Diplomacy
- You have proficiency in the Persuasion skill. You have advantage on Charisma (Persuasion) checks when interacting with other noble or educated beings.
3. Half Elvari
Half Elvari are the offspring of Elvari and other races, embodying traits from both lineages and navigating the world with a unique perspective.
Ability Score Increase
- Your Charisma score increases by 2.
- You can choose one other ability score to increase by 1.
Size
- Half Elvari are of similar height to humans, usually standing between 5 to 6.5 feet tall. Your size is Medium.
Speed
- Your base walking speed is 30 feet.
Darkvision
- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Adaptable Nature
- You gain proficiency in one skill of your choice, reflecting your diverse upbringing and experiences.
Mixed Heritage
- You can choose one racial trait from either your Elvari or human ancestry. You may select either Fey Ancestry (advantage on saving throws against being charmed, and magic can’t put you to sleep) or one additional human trait such as an extra language or proficiency in a skill.
Cultural Chameleon
- You can mimic the mannerisms of the cultures you were raised in, granting you advantage on Charisma (Deception) checks to blend into those cultures.
Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Keen Senses
You have proficiency in Perception
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.