Homebrew Apeling (From D&D Wiki) Species Details

Apelings are a fusion of human and monkey traits, the result of a failed experiment. This relation is evident in their fur, tails, fangs, and other traits. However, their intelligence, larger size, and more bipedal posture suggest some closeness to humanity. Apelings are slightly smaller than humans but are still medium. They usually have more defined muscles than monkeys, though they are still rather slender, keeping a very athletic appearance.

Apeling (From D&D Wiki) Traits

These humanoid natives of the Waterwood are the result of a failed Dwarven experiment.

Age

Apelings mature faster than humans, reaching adulthood by the age of 12, and commonly live to be around 100 years old. Some Apelings, usually those who avoid more adventurous lifestyles, can live to be around 150.

Alignment

Apelings' love for adventure and energetic personalities often result in a more chaotic nature, drastically varying between good and evil similar to humans.

Size

Depending on the ancestry of Apelings, they can vary in size anywhere from 4 feet to 7 feet tall. Their size is usually medium but can be small. Also depending on their ancestry, Apelings can weigh as little as 50 pounds, or as much as 500 pounds.

Speed

Your base walking speed is 35 feet.

Adept Climbers

Your natural agility gives you a climbing speed of 30 feet. You can also climb across ceilings, as long as you have something to hold on to.

Eager Mind

If you find someone who has a skill proficiency you don't have and they agree to teach you, you can spend a short or long rest learning that skill proficiency. You lose that skill proficiency at the end of your next long rest. You can only have one new skill proficiency learned this way at a time.

Empty Stomach

You burn through your energy faster than most humanoids and require twice as much food as a creature your size requires each day.

Heavy Slumber

During a long rest, anyone trying to wake you up must make a DC 15 Charisma ability check. Taking damage will wake you up as will being thrown into or splashed with water.

Limit Break

Apelings are always striving to push themselves. As a reaction, when you fail a Strength, Dexterity, or Constitution ability check or saving throw, you can remake the check and take the new result. Once you use this ability, you can't use it again until you complete a long rest.

Skills of the Primate

You have proficiency in either Acrobatics or Athletics. You can also use your feet and tail, if you have one, as if they were hands. If you use both of your feet simultaneously to interact with an object, your speed becomes 0.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Languages

You can speak, read, and write Common, Sign Language, and one other language of your choice.

Comments

Posts Quoted:
Reply
Clear All Quotes