Homebrew Aasling Species Details

Appearance

As offspring of two opposites, an Aasling's appearance can range from either side leaning to a middle ground between the two. Usually, offspring will share at the very minimum one trait from each parent race, marking them as identifiable as Aasling. Aasimars look mostly human except for some minor physical trait that reveals their unusual heritage. Typical Aasimar features include hair that shines like metal, jewel-toned eyes, lustrous skin color, or even glowing golden halos. Whereas Tieflings tend to resemble their mortal parent or parents. However, as do all planetouched, elements of their heritage do show themselves. Though certain common characteristics recur in many Tieflings, their overall appearance can vary greatly from individual to individual. The details of how their fiendish heritage manifests within them can be as a result of the fiend they descend from, the plane they were born upon, or even pure randomness. They are most commonly seen with darker shades of skin and horns or spikes protruding from their body. Tails are common among other things like tails, hooves, claws, tusks, and other assortments of inhuman features. Beyond their natural features, body modification (on the level of tattoos and piercings) tends to be more common amongst Tieflings than amongst other peoples. Consciously or otherwise, many Tieflings, given that much of their body is out of control, decide to make up for it by taking control of some portion of their body. 

 

Traits

As a result of parents and their race traits, Aaslings tend to have a combination of Aasimar and Tiefling traits, giving them a little bit of each parenting race. However, Aaslings do not retain all abilities and race traits. 

Ability Score Increase. Your Charisma increases by 2, your Intelligence score increases by 1, and your Dexterity score increases by 2.
 Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Celestial Resistance. You have resistance to necrotic damage and radiant damage.
Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Hellish Resistance. You have resistance to fire damage.
Infernal Legacy. You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spellcasting ability for these spells.
Devil's Tongue. You know the vicious mockery cantrip. Once you reach 3rd level, you can cast the charm person spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the enthrall spell once per day. Charisma is your spellcasting ability for these spells. 
Languages. You can speak, read, and write Common, Celestial, and Infernal.
Winged. (Variant.) You have bat-like/feathered wings sprouting from your shoulders. You have a flying speed of 30 feet.

 

Tiefling Names

Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.

Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos, Therai

Female Infernal Names: Akta, Anakis, Bryseis, Criella, Damaia, Ea, Kallista, Lerissa, Makaria, Nemeia, Orianna, Phelaia, Rieta

“Virtue” Names: Art, Carrion, Chant, Creed, Despair, Excellence, Fear, Glory, Hope, Ideal, Music, Nowhere, Open, Poetry, Quest, Random, Reverence, Sorrow, Temerity, Torment, Weary

 

Aasimar Names

Aasimars are typically names in accordance with human traditions. Most aasimar are born from human parents, and they use the same naming conventions as their native culture.

Male Names: Aritian, Beltin, Cernan, Cronwier, Eran, Ilamin, Maudril, Okrin, Parant, Tural, Wyran, Zaigan.

Female Names: Arken, Arsinoe, Davina, Drinma, Imesah, Masozi, Nijena, Niramour, Ondrea, Rhialla, Valtyra.

 

Aasling Traits

As such, it is unclear of their true potential, whether they gain many of the strengths of both of their heritages or if they are simply dilated by the mix.

Celestial Resistance

You have resistance to necrotic damage and radiant damage.

Healing Hands

 As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

Devil's Tongue


Devil's Tongue. You know the vicious mockery cantrip. Once you reach 3rd level, you can cast the charm person spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the enthrall spell once per day. Charisma is your spellcasting ability for these spells.

Ability Score Increase

Your Charisma increases by 2, your Intelligence score increases by 1, and your Dexterity score increases by 2.

Age

Aaslings mature at the same rate as humans but live a few years longer. (Up to 120y/o)

Alignment

Their mixed heritage leaves them with little pull towards innate good or evil, and this is often related most to their upbringing. They are most often very neutral in their alignments.

Size

Tieflings are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hellish Resistance

You have resistance to fire damage.

Infernal Legacy

You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages

You can speak, read, and write Common, Celestial, and Infernal.

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