Homebrew Wolf Species Details
Creature Type. Beast
Ability Score Increase. +1 Dexterity.
Alignment. Normally unintelligent beasts, most wolves are neutral.
Size. Your size is medium.
Speed. Your base walking speed is 40 ft.
Bite. Your unarmed strikes deal 1d8 slashing damage on a hit.
Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Natural Armor. While unarmored, your AC is equal to 11 + your Dexterity modifier.
No Hands. You are unable to wield weapons or wear shields, and cannot use items which require manipulation, including spellcasting foci, wands, tools, etc.
Pack Tactics. As a bonus action you may take advantage of the presence of your allies. You gain Advantage on the next attack roll you make this turn against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.
Trip. If you hit a creature with an unarmed strike, you may attempt to shove the target prone as a bonus action (see “Shoving a Creature”, page 195 of the Player’s Handbook). Languages. You can speak, read, and write in Common.
Wolf Traits
Wolves share the following racial traits.Creature Type.
Creature Type. Beast
Ability Score Increase.
Your Dexterity score increases by 2.
Alignment.
Normally unintelligent beasts, most wolves are neutral.
Size.
Your size is medium.
Speed.
Your base walking speed is 40.
Keen Hearing and Smell.
You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Natural Armor.
While unarmored, your AC is equal to 11 + your Dexterity modifier.
No Hands.
You are unable to wield weapons or wear shields, and cannot use items which require manipulation, including spellcasting foci, wands, tools, etc.
Pack Tactics.
You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.
Languages
You can speak, read, and write in Common.
Trip.
If you hit a creature with an unarmed strike, you may attempt to shove the target prone as a bonus action (see “Shoving a Creature”, page 195 of the Player’s Handbook).
Bite.
Your unarmed strikes deal 1d8 slashing damage on a hit.
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Posted Jul 9, 2019Pretty nice!