Homebrew Permese Species Details

Much like the Tabaxi, the Permese were created by the Cat Lord — a divine being of the Upper Planes. They are often considered calm, quiet, and good-natured, with diplomatic and scholarly inclinations. They have long, white fur, sometimes with sandy undertones, and occasionally with a taupe streak running vertically back from the forehead. Skilled fighters, but with a penchant for diplomacy due to their regal countenance, the Permese make excellent sages. 

Creating Your Character

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. 

Languages

At Level 1, your character can speak, read, and write Common, plus two other languages of your choice.  

Life Span

The standard life span of a Permese is roughly 75 years, though it is rumored there are some rare exceptions to this rule. 

Height and Weight

Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. 

Permese Traits

As a Permese, you have the following traits:

Creature Type

You are a Humanoid.

Size

You are Medium or Small. You choose the size when you select this race.

Speed

Your walking speed is 30 ft. and you have a climbing speed of 20 ft.

Cat’s Talent

You have proficiency in the Perception, Investigation, and Stealth skills.

Cat's Tongue

Given your feline heritage, you have the ability to communicate with other feline species, both humanoid and non-humanoid. This grants you Advantage when completing an Animal Handling check with felines. Additionally, you automatically gain proficiency in the Leonin language 

Linguistic Adepts

As linguistic adepts, when a Permese spends a prolonged amount of time around individuals speaking an unknown native tongue, they begin learning that native tongue and become proficient in it. 

Linguistic Adaptability: At levels 2, 4, 6, 8, 10, 12, 14, 16, 18, and 20 you may learn an unknown language that is known by one of your fellow party members. If you know all the languages known by your party members, consult your DM for additional language options.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Cold Hardiness

Your heavy fur naturally insulates you from the harsh bite of winter, granting you a resistance to cold damage. However, this resistance becomes nullified if you are wet.  

Feline Agility

Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.

Cat’s Claws

You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Pounce

You are able to pounce in front of, or on top of a target in order to intimidate. The target has to successfully roll a DC17 Wisdom Saving Throw to avoid being intimidated. If pounced on, you roll an unmodified d20. The target then has to roll a d20 higher than yours, or else they fall prone. If you successfully intimidated them, the target rolls with disadvantage.

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