Homebrew Eugif Species Details

With their small stature and bat like wings, Eugifs are capable of moving swiftly both on the land and in the sky. Eugifs are akin to bats, sharing the same visible traits as them such as their wings and webbed feet albeit at a larger scale. Their fur and big eyes are able to take on a wide range of colors and their long ears allow them to hear noises that others often can't. Eugifs often live within small villages with only other Eugifs, it is rare to see Eugifs far outside their home villages with only the Tribe Leader of the village being allowed to grant permission for them to temporarily leave the village confines, leading many to not have heard about their existence and most who have find it hard to believe that Eugifs are even a real race that exist. The lines resting on some of the Eugif's head is a mark given to those who have been chosen or given permission by their Tribe Leader to be sent out to explore the land, only Eugifs deemed capable are granted this mark and it is seen as a great honor by other Eugifs. Eugifs bearing the mark are tasked with learning about the world outside their own village and either start their own once they deem it appropriate or take over the position of another Tribe Leader.

Eugif Traits

Eugifs hone their mind and learn special skills from their home village.

Ability Score Increase

Due to your small stature and strong mind, gain a +2 in Dexterity and a +1 in Wisdom.

Age

Eugif reach maturity by age 5. Compared to humans, Eugifs don’t usually live longer than 55 years.

Size

Eugif are about 2 feet tall. They have thin, lightweight bodies that weigh between 40 and 60 pounds. Your size is small.

Speed

Your base waking speed is 25.

Darkvision

Your big eyes aren't just for show. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Glide

Due to the size and strength of your wings you are unable to fly but you can glide. While you are in the air for every 5 feet you fall you are able to move 10 feet in the air, additionally, if you would take fall damage, if you land while gliding negate it. You can’t use glide if you’re wearing medium or heavy armor.

Sensitive Ears

Gain advantage and add your proficiency bonus on any perception roll involving sound, however if you hear a very loud burst of sound, decided by the DM,  you become Disorientated, losing the benefit of Sensitive Ears and granting, creatures advantage on attacks rolls against you, you disadvantage on saving throws against attacks and disadvantage on any roll you attempt. The effects of Disorientated end once a roll utilizing the advantage or disadvantage from it succeeds or fails.

Nimble Figure

Once per short rest, when an enemy attacks you, you can use a reaction to activate Nimble Figure and gain the Nimble condition. The Nimble condition causes any creature that attempts to attack you to gain disadvantage on their attack roll. The Nimble condition ends after a creature attempts an attack on you whether it succeeds or fails. Gain the ability to use Nimble Figure twice per short rest upon reaching level 12.

Languages

You can speak, read, and write Common and 1 other language of your choice that fits your character.

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