Homebrew Astrite Species Details

Astrites are a peaceful and technologically advanced species, originating from and mostly residing in the Far Realm. They prefer to live quiet lives, usually only observing the events that occur outside of their colonies rather than partaking in them. Occasionally however, some braver Astrites will venture outside of their enclosed communities, either into the unknowable wilds of the Far Realm, or into one of the many planes of the Forgotten Realms.

Astrite colonies exist within gigantic floating structures that range from 1 to 15 miles in size, depending on its population. While they are designed to hold steady within, and protect its inhabitants from the Far Realm's influence, they are not absolutely perfect in that regard, and as a consequence, the Astrites have grown protective and secluded, while having evolved a resistance against aberrant magic.

Visibly, Astrites are very different from most other civilised species that exist. They have four arms, with each hand containing four unnaturally long fingers. Their skin tones range from white, through dark grey to olive green, with their dorsal area usually being a darker shade than their ventral area. They have cat-like faces, and their eyes are large and usually pitch black. Astrites' heights vary greatly, ranging anywhere between 4 and 7 feet tall. Astrites come of age at around 45 years old, and can live up to 250 years.

Astrite Traits

As an astrite, you have the following racial traits.

Extra Arms

You have a second pair of arms below your first pair. These arms can manipulate an object, open or close a door or container, pick up or set down an object of size class Small or lower, or handle a weapon that has the light property.

Languages

Your character can speak, read, and write Common and Deep Speech.

Creature Type

You are an Aberration.

Size

You are Medium or Small. You choose the size when you select this race.

Speed

Your walking speed is 30 feet. You also have a climbing speed of 30 feet.

Inured to Horror

You have resistance to Psychic damage. Additionally, you have advantage on saves to make you avoid or end the Frightened condition.