Homebrew Dullahan Species Details
Dullahans are mostly humanoid in appearance, but very distinctly have a disembodied head that is separate from their body.
Their skin ranges from blue to purple, somewhat dark and unsaturated. They are slightly taller than humans on average, with naturally broad, imposing frames. Even if a dullahan can have low muscle and body fat, they rarely look skinny due to the width and depth of their skeletal structure. Their otherwise human face is distinct for having an incredibly wide mouth that extends from one side of their head to the other. Dullahans can unhinge their jaw to open their gaping mouth to an impossible width.
Dullahans have numerous markings across their body made of thick, tough tissue. This tissue is part of a series of organs that are spread throughout the dullahan's body and head. These organs are a very important part of dullahan biology as they contain a single multi-dimensional space that perpetually links a dullahan's head to its torso and limbs. All air, nutrients, and brain signals travel through this space as a pathway, so even when a dullahan's arm or leg is severed, it can still move around. This unique biological phenomenon also happens to make the dullahan immune to nerve damage, an important quality for a creature to have, especially for those who may fall from a horse many times in their life. The special tissue is exposed to the surface as a dullahan exhales through this network, adding another unsightly quirk to their appearance. They do not appear to breathe, as dullahans constantly inhale and exhale at the same time.
Dullahan Traits
Creature Type, Fear of Gold, Languages, DecapitatedFear of Gold
You have an irrational fear of gold. You have disadvantage on ability checks if you can see a gold object of any size.
Decapitated
You must carry your head under one arm. If you are not carrying your head, you undergo the following effects:
- You can only draw line of sight to your head.
- If your head is not in the same space as your body, it is treated as a separate creature. Your body and head share the same statistics with the following exceptions. Your head is Tiny, has an AC of 10 and a speed of 5 feet. Your hit points are reduced if either your body or head takes damage. Your head has Strength, Dexterity and Constitution scores of 5 each. Your body and head can move independently, but you still draw from the same pool of movement. When you take an action, bonus action or reaction you choose if it is your body or head taking the action.
- You have supernatural sight. If you hold your head aloft with both hands, you have advantage on Wisdom (Perception) checks that rely on sight.
- You have the ability to use the light spell with this race. Also, you are able to cast the spell on your detached head.
- If your body is further than 30 feet away from your head, it is immune to the following conditions: blinded, charmed, deafened, frightened. However, you also gain the blinded effect and you no longer are able to Cast spells with verbal components. When body and head are more than 30ft. apart for longer than 1 minute then your head dissapears.
- When you cast a spell, your head is used for verbal components and your body is used for somatic and material components. You can only cast a spell that combines these components if your body and head are within 30 feet of each other.
- At the end of a long rest you may summon your head into your hands if it was lost. you may also do this at the end of a short rest if it was lost in the same plane of existence as you are currently in.
Creature Type
You are a fey. This grants you protection against some spells and effects that would normally affect humanoids, such as hold person. In addition you have advantage on saving throws against being charmed, and magic can't put you to sleep.
Ability Score Increase
Your Constitution score increases by 2 and your Charisma score increases by 1.
Age
Like many fey, you are long-living. You reach maturity at 20 and reach old age after 400 years.
Size
You are about the same size as a human. Your size is Medium.
Alignment
As death's heralds, dullahans generally do not pursue particular agendas. They tend towards true neutral.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
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