Homebrew Dryad Species Details

Nature's Wardens

Tree Stride.

Once per long rest, you can use your connection to trees to teleport. As a bonus action, you can magically step into a tree within 5 feet of you and emerge from a second tree within 60 feet. Both trees must be of at least Medium size and alive. This ability cannot be used if either tree is burned or otherwise damaged.

Speak with Beasts and Plants.

You can communicate with beasts and plants as if you shared a language. Beasts and plants are not automatically friendly toward you, but you can generally make yourself understood through simple gestures and empathic communication.

Dryad Traits

Photosynthesis

Tree bond

Tree Bond.

Each Dryad is mystically bonded to a specific tree within their forest. As long as the tree lives, the Dryad cannot die of old age and can recover from grievous wounds. If their bonded tree is destroyed, the Dryad becomes permanently weakened, losing their connection to the forest and dying within 1d4 weeks unless they can reestablish a bond with another tree.

Innate spellcasting

Innate Spellcasting.

The Dryad’s connection to nature grants them innate spellcasting abilities. They can cast Druidcraft at will. Additionally, they can cast Entangle (1/day), Goodberry (1/day), and Pass Without Trace (1/day) without expending a spell slot. Their spellcasting ability for these spells is Wisdom (spell save DC 13).

Tree stride

Tree Stride.

As a bonus action, the Dryad can step into a tree within 5 feet and teleport up to 60 feet to another tree within 60 feet that the Dryad can see. Both trees must be alive and at least Medium size. The Dryad can use this ability once per short or long rest.

Fey nature

Fey Nature.

Dryads are fey creatures tied to the essence of nature. They do not age as mortals do and are immune to effects that would magically age them. They do not require sleep, but instead enter a meditative trance while connected to their trees for 4 hours to gain the benefits of a long rest

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Charm

Charm.

The Dryad can magically charm humanoids with her fey allure. Once per day, the Dryad can target one humanoid within 30 feet. The target must succeed on a DC 14 Wisdom saving throw or be charmed for up to 24 hours. The charmed target obeys the Dryad’s commands, but will not do anything directly harmful to itself. If the Dryad or her allies attack the charmed creature, the charm effect ends.

Speak with Beasts and Plants.

The Dryad can communicate with beasts and plants as though they shared a language. Beasts and plants are not automatically friendly, but they understand the Dryad’s words and emotions, allowing for empathic communication.

Woodland Resilience.

Woodland Resilience.

The Dryad has resistance to poison damage and advantage on saving throws against being poisoned. They are also resistant to non-magical bludgeoning, piercing, and slashing damage while in a forested area.

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