Homebrew Gemini (Improved) Species Details

Gemini are humanoids with exceptional psionic abilities. They have dark purple skin, gold eyes, and light purple splotches on their skin except for their face and stomach. Most importantly, Gemini are almost never seen without a twin. Gemini are always born as twins; no more and no less than two Gemini born at a time. They can only use their psionic abilities when they are within 5 feet of their twin. Gemini are usually short tempered, but it isn't uncommon to see Gemini who can hold their composure easily. They are roughly the same height as humans and equally knowledgeable. Gemini also share hit points. Two different character sheets are needed to play Gemini twins, so playing as a pair of Gemini with a friend could be quite fun.

Gemini (Improved) Traits

Gemini have exceptionally impressive psionic abilities.

Twin Telepathy

At 1st level, you and your twin can see into each other's minds no matter how far away from each other you are, which is different from several of your other abilities because those abilities require you and your twin to be touching. This can be useful when your characters are somehow separated.

Ability Score Increase

Your Wisdom score is increased by 1

Ability Score Increase

Your Charisma score is increased by 1

Language

You can read, write, speak, and understand Common.

Darkvision

In the dark, you can see 60 feet in front of you. Everything appears in full color.

Psychic Resistance

Being very familiar with psionics, you aren't affected as much as others would be when hit with psychic damage.

Psionic Blast

Starting at 2nd level, contact with your twin allows you to produce a blast of psionic energy. If the target fails a wisdom saving throw, the target must take 1d4 of psychic damage. This attack has a range of 20 feet.

Mind Games

Starting at 9th level, when you are touching your twin you can play with your target's head--playing mind games, if you will. If the target fails an Intelligence saving throw, they now have the stunned condition. You also know the Minor Illusion cantrip.

Brainstorm

Starting at 13th level, when you and your twin are touching, you both conjure an enormous, powerful shockwave of psionic energy. Every creature within 10 feet--friend or foe--must make a wisdom saving throw. If the saving throw is failed, anyone who failed that saving throw must take 2d12 of psychic damage. Both you and your twin must roll 2d6 for damage. This will bypass you and your twin's resistance(s). You can do this once per long rest.