Homebrew Bultungin Species Details

They live in the desolate corners of the world, the vast deserts and ruined wastelands scorched from arcane hubris. Where an adventurer expects to find monsters, they may instead come upon this pack of true survivors. The denizens of the unwanted earth. The Bultungin, though they are famed for their ability to thrive in impossibly harsh environments, the Bultungin did not choose this way of life. As some of the last sentient races to emerge into the world, they travelled in nomadic tribes in search of a place to call their own.

However, many races had already claimed territory and cultivated sedentary kingdoms by this time. The nomadic Bultungin were often seen as invaders, though history makes it unclear if they were ever hostile, or merely rejected the notion of land claim. They were soon driven out into the wastes of the world and expected to die out. The Bultungin instead flourished against the cruelty of the world, be it in desperation or pure spite, they were forged into the modern Bultungin we see today.

Over time the Bultungin have established conclaves outside their homelands, it is not so strange to see one mingled in towns far from the desert these days. Alas, their appearance and crass disposition has made it hard for some to accept the people of the unwanted. But their loyalty and daring nature has made many a companion out of a stranger.

Bultungin names a trisyllabic starting with tribe they are born into, the personal name they prefer to be called, and the family they are born into.Bultungin tribe names can change as allegiances change, or as new tribes are formed.

 

Bultungin Traits

Medium Hyena like beasts that cackle and live in large groups

Ability Score Increase

Your Dexterity score increases by 1.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Bite

If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

True Survivor

You gain proficiency with one of the following skills: Athletics, Perception, Stealth, Survival

Exhilarating Thrill

When you roll a 20 on an attack roll, ability check, or saving throw, you have advantage on the next ability check, attack roll, or saving throw you make this turn.

Survival Way

At Level 3 you will select your Bultungin Way:

WAY OF THE HUNTER

You hail from a lineage of hunters who tracked the great beasts across the wastelands long ago. These forbearers hunted for the sake of their tribes. Homing agility and battle prowess to take down monsters twice their size, and turning apex predators into their prey.

Ability Score Increase: Your Strength score increases by 2, or your Strength score increases by 1 and your Dexterity score increases by 1.

Rush: You can use a bonus action to move up to half of your speed and make a bite attack against a target in range. Once you use this trait, you can't use it again until you have finished a short or long rest, or you reduce an enemy creature to 0 hit points.

Powerful Bite: Your bite deals 1d6 damage, instead of 1d4.

Sprint: When you use your action to dash, you gain an additional 20 ft. of extra movement, unless your movement is reduced by any amount.

WAY OF THE SCAVENGER

You have the blood of sturdy scavengers in you. Crafty survivors that pilfered the unfarmable wilderness for food. There are places in the wastes that barely hold life, and these forbearers adapted by consuming things the flies would not touch, rewarding their descendants with iron tenacity and resistance.

Ability Score Increase. Your Constitution score increases by 2, or your Dexterity increases by 1 and your Constitution increases by 1.

Infectious Bite. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals additional poison damage equal to your proficiency modifier, and if the target is a creature, it must succeed on a Constitution saving throw or is poisoned until the end of your next turn. The DC is equal to 8+ your Constitution modifier + your Proficiency bonus. Once you use this trait and the attack hits, you can't use it again until you finish a short or long rest.

Immunity. You are resistant to poison damage and have advantage on saving throws against being poisoned and diseases.

WAY OF THE FIEND EATER

You descend from a lineage of Bultungin that faced the true unspeakable horrors that dwell in the most dangerous parts of the world, every day a savage fight for survival. Be it in desperation or celebration, your ancestors feasted upon the corpses of their defeated foes, and became touched by otherworldly corruption.

Ability Score Increase. Your Charisma score increases by 2, or your Dexterity increases by 1 and your Charisma increases by 1.

Wicked Bite. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals damage as normal, and if the target is a creature, it must succeed on a Wisdom saving throw or is frightened by you and can't make opportunity attacks against you until the end of your next turn. The DC is equal to 8+ your Charisma modifier + your Proficiency bonus. Once you use this trait and the attack hits, you can't use it again until you finish a short of long rest.

Vile Cackle. You know the Vicious Mockery cantrip. Charisma is your spellcasting ability.

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