Homebrew Dullahan Species Details
Dullahan Traits
Dullahans share racial traits due to their fey nature.
Natural Riders
Dullahans naturally have expertise with riding animals, able to ride any animal, with little to no difficulty. As dullahan are fey, animals will recognize you as a Dullahan and usually accept you using them as a mount, as they consider it an honor. As a Dullahan you gain expertise in the Animal Handing ability check.
Hybrid Nature
Your creature type is fey in addition to humanoid. You can become the target of any ability, spell or effect that affects either of your creature types.
Trance
Dullahan do not need to sleep. Instead, they enter a dormant state and remain semiconscious for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Headless
Your head and your body are separated, the wound that separated them never healing, although you may always attach or detach your head at will as an action. While your head is separated from your neck you gain the following effects:
- You cannot be killed by decapitation.
- You always know the distance and direction to your head unless it is on another plane or if an effect prevents divination magic it will also prevent this effect.
- Unless your head is being carried by you or another creature, it can be targeted, its AC being equal to yours but without the benefit of Dexterity or armor that does not include a helmet. Y - - You cannot be damaged twice by an area of effect due to this. Your head automatically fails Dexterity saving throws.
- When separate both head and body can see and hear, though only the head can speak and eat.
- The body can cannot speak but it can eat and drink, though it requires less food and water intake than normal. The body can cast spells, even with a verbal component, as long as the head is able to speak. The distance between head and body doesn't matter.
Ability Score Increase
Your charisma score increases by 2, and another score of your choice by 1
Age
Dullahan mature at the same rate as humans but live for around 500 years
Alignment
Dullahan tend toward neutral alignments as they believe death comes equally to everybody at their own pace and also to avoid being ostracized as monsters.
Size
Dullahan are about the same size and build as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Frightening
You have proficiency in the Intimidation skill.
Unseelie Magic
You know Chill Touch cantrip, at Level 3, you learn the Find Steed spell, and can cast it once per long rest. Your steed counts as a Fey creature, additionally it can be stored in your shadow as an Action or retrieved as a Bonus Action. Charisma is your spellcasting modifier
Languages
You can speak, read, and write Common and Sylvan
Dullahan Traits
Your abilities help you get a'head' in life.Ability score Increase
Your Charisma increases by 2 and one other ability score of your choice increases by 1.
Natural Riders
Dullahans naturally have expertise with riding animals, able to ride any animal, with little to no difficulty. As dullahan are fey, animals will recognize you as a Dullahan and usually accept you using them as a mount, as they consider it an honor. As a Dullahan you gain expertise in the Animal Handing ability check.
Headless
Your head and your body are separated, the wound that separated them never healing, although you may always attach or detach your head at will as an action. While your head is separated from your neck you gain the following effects:
- You cannot be killed by decapitation.
- You always know the distance and direction to your head unless it is on another plane or if an effect prevents divination magic it will also prevent this effect.
- Unless your head is being carried by you or another creature, it can be targeted, its AC being equal to yours but without the benefit of Dexterity or armor that does not include a helmet. Y - - You cannot be damaged twice by an area of effect due to this. Your head automatically fails Dexterity saving throws.
- When separate both head and body can see and hear, though only the head can speak and eat.
- The body can cannot speak but it can eat and drink, though it requires less food and water intake than normal. The body can cast spells, even with a verbal component, as long as the head is able to speak. The distance between head and body doesn't matter.
Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Trance
Dullahan do not need to sleep. Instead, they enter a dormant state and remain semiconscious for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Unseelie Magic
You know Chill Touch cantrip,
Unseelie Magic 2
at Level 3, you learn the Find Steed spell, and can cast it once per long rest. Your steed counts as a Fey creature, additionally it can be stored in your shadow as an Action or retrieved as a Bonus Action. Charisma is your spellcasting modifier
Frightening
You have proficiency in the Intimidation skill.
Languages
You can speak, read, and write Common and Sylvan
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