Homebrew Beholderborn Species Details

Long ago, a twisted and sinister beholder had spent his life learning vile necromancy and the secrets of the darkness and grew too powerful in the eyes of the gods. The god of order grew worried about his strength and cursed him to a human body. The beholder had become weaker, frailer, and unable to sustain his once-powerful magic. He was horrified, and after many days of mourning his power, he decided upon his fate: that he would continue his lineage by taking over a small town to begin his reign anew. However, he was set upon by the power of love and friendship, which shattered his xenophobic beliefs, and he grew to care for the people around him. He eventually integrated into society and mated with a woman that he had fallen in love with. The Beholder, as he went about his simple life, forgot more and more that he was ever a beholder or evil. With him consumed with goodness, the god was pleased. The first beholderborn died and his story and power dissolved away in the ruins of time. For each new generation from his lineage, beholder blood runs, allowing them to connect to their powerful abilities. The beholderborn often appear human, and may never know they are beholderborn, or even the story of their heritage, but through studying and some awakening event, they arise, and attune to their powerful abilities.

Beholderborn Traits

Special traits below

Beholder Form

As a bonus action, a beholderborn can switch its form to resemble a beholder. Its eyes become one, their body bloats in size, their teeth sharpen to a point, with various eyestalks protruding from their significantly larger head. While in this form, a beholderborn has disadvantage on all Charisma based skill checks except Intimidation and gains the following racial traits: This effect ends if a beholderborn falls unconscious or if they end it as an action.

Beholder Eye

While in beholder form, you can draw out the power of the beholders most well-known weapon, its eye beam. Roll a d6 and target a creature you can see within 60 feet of you. The DC for this saving throw is equal to 8 + your proficiency bonus + your Intelligence modifier.

Minor Beholder Eye

While in beholderborn form, you can use an eye beam but its not as powerful, it is much faster however. Roll a d6 and target a creature you can see within 60 feet of you. The DC for this saving throw is equal to 8 + your proficiency bonus + your Intelligence modifier. its also the same type of beam you chose

Darkvision

You have Darkvision with a range of 60 feet.

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