Homebrew Cramoravians Species Details

Cramoravians resemble a cross between humanoids and large seabirds. They have blue feathers covering most of their bodies, with lighter shades on their chests and underbellies. Their long necks and beady yellow eyes give them an odd, almost comical look. They have large, powerful beaks that can snap up objects or creatures. Their wings have adapted into arms, with clawed fingers for gripping, but they can still swim efficiently using their wings.

Age:

Cramoravians mature quickly, reaching adulthood by the age of 8, and live around 60 years.

 

Alignment:

Cramoravians tend to be free-spirited and whimsical, often leaning toward Chaotic alignments. However, their moral compass can vary greatly depending on their upbringing and experiences.

 

Size:

Cramoravians stand between 5 to 6 feet tall. They are of Medium size.

Languages:

You can speak, read, and write Common and Auran

.Lore of the Cramoravians:

Cramoravians are a race of semi-aquatic birdfolk known for their unpredictable and somewhat reckless behavior. Living near coastal regions, lakes, or riverbanks, they are expert swimmers and can often be seen diving headfirst into water to catch fish or other small creatures. While they are not known for their intelligence, Cramoravians have a strange cunning when it comes to survival, often using their natural abilities to escape predators or turn the tide in combat.

 

Their society is loosely organized, with small coastal villages led by the strongest divers or most experienced fishers. They tend to avoid conflict with other races but will defend their homes fiercely if threatened. Cramoravians have a curious relationship with magic, often seeing it as a natural extension of the world around them, and a few even dabble in druidic or aquatic-themed spells.

Amphibious:

You can breathe both air and water

Cramoravians Traits

Gulp

Ability Score Increases

 

  • Dexterity +2
  • Constitution +1

 

Natural Swimmer

Accustomed to life near water, you are proficient in the Athletics skill when swimming. You can hold your breath for up to 15 minutes at a time.

Gulp Missile

You can store a creature or object in your beak. As a reaction, when a creature within 10 feet of you hits you with an attack, you can launch the stored creature or object at them. The target must succeed on a Dexterity saving throw (DC 8 + your proficiency bonus + your Dexterity modifier) or take bludgeoning damage equal to 1d6 + your Dexterity modifier. If you launch a creature that you’ve swallowed, they take damage and land prone next to the target. The creature must be Small or smaller.

Unpredictable Dive

As a bonus action, you can make a diving leap up to 20 feet toward a body of water, taking no damage from falling. When you land in water, you regain hit points equal to your proficiency bonus. Once you use this trait, you can't use it again until you finish a short or long rest.

Beak Strike

Your beak is a natural weapon you can use to make unarmed strikes. On a hit, your beak deals piercing damage equal to 1d4 + your Dexterity modifier.

Keen Sight

You have advantage on Wisdom (Perception) checks that rely on sight

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