Homebrew Denizen Species Details

Found mostly in The House, Denizens are all quite similar, and they are very resistant to change of any kind, and are often described as narrow-minded or stupid. They lack ambition and resourcefulness exept the drive to get promoted within the house.

Denizens are as not quite as diverse in appearance as the people of Earth and Denizens are naturally good-looking. Additionally, if a Denizen’s House Precedence is high, he or she is better-looking and taller than Denizens of lower precedence.

Denizens have one god called The Architect that created the House and sowed thbe seeds of existence.

  • Denizens are nearly immortal:
    • Denizens cannot die of old age, sickness, dehydration, or starvation while in the House, and will eventually heal from almost any injury, including decapitation. Denizens normally value sicknesses from the Secondary Realms. If their body is destroyed, they can slowly grow a new one, though they can be prevented from doing so. The ability to survive without food or drink while within the House, as well as not dying from old age, extends to Mortals and Piper's Children, although the resistance to injury does not.
    • Denizens can only be killed by:
      • Fire, superheated steam, or other sources of extreme heat;
      • Certain weapons (such as the Commissionaires’ Clubs and various weapons used by the Glorious Army of the Architect);
      • A prolonged absence of their heads; without sorcerous intervention
      • Nothing;
      • A festering bite or scratch from a Nithling, which dissolves them into Nothing;
      • A Key;
      • Drowning (although, this does not completely kill them immediately); and
      • Falling from at least 15,000 feet.

Denizen Traits

Creature Type: Humanoid
Size: Medium (about 4–9 feet tall), chosen when you select this species
Speed: 30 feet

Denizen Traits

As a Denizen, you have these special traits.

Regeneration

In the secondary realms, you gain the effects of a short rest when out of combat for an hour and the effects of a long rest from a short rest

In The House, you do not need to rest and gain 10hp an hour

Skillful

You gain proficiency in one skill of your choice.

Record keeper

You gain the scribe Origin feat.

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