Homebrew Cursed Boots Species Details

Your health and general stats are dependent on possession. (i.e. if you take over a human, you gain humanoid base stats and abilities.

If you are not inhabiting a body, you have 15hp. This will not change. You possess anyone wearing the boots, you can only possess creatures that are sized large or smaller, and is humanoid.

You can speak telepathically, 30ft radius. When not possessing, you can only speak this way.

Cursed Boots Traits

Cursed and bound to boots, you only navigate life by puppeteering other creatures.

Inanimate Telepathy

You can communicate telepathically with other creatures within 30ft of yourself.

This is unaffected by silence or other vocal cancelations, but anti-magic will disrupt telepathy.

Adorned Possession

When worn by a large or smaller humanoid creature, they must make a DC15 wisdom saving through to resist your control. On a fail, you'll have complete agency over them until you decide to end the effect. No limit on usage per long rest.

Wearer's Contribution

When not being worn, you always have 15HP. Use basic principles of health based on possessed races to determine your health while possessing someone.

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