Homebrew Dragonling (AID) Species Details
Dragonlings are a race of dragons that have evolved from another world. Their innate ability to mold elemental energy and add dragon-like features to their human appearance give them a level of adaptability no other dragon possesses.
Ability Score Increase. Your Charisma, Dexterity, and Strength all Increase by +1.
Size. Your size is Small/Medium.
Speed. Your walking speed is 30.
Age. Dragonlings reach maturity at 100 and can live to be more than 1000 years old; showing little signs of weakness or fatigue. Death to aging can take a dragonling when they least expect it.
Alignment. Dragonlings that despise a particular deity are most likely the opposite alignment of that deity. Likewise, dragonlings who praise a specific deity may acquire that deity's alignment. Dragonlings that like, hate or are indifferent to all deities fall on the neutral spectrum.
Race & languages. Your creature type is dragon, rather than humanoid. While not in your dragon form, you are nearly indistinguishable from a human. You can speak, read, and write Common and Draconic.
Draconic cosmetics. You can retract or extend a pair of horns or a tail from your body during your turn. Damage dealt to these cosmetics can destroy them but deal no damage to you. Broken cosmetics are repaired at the end of every long rest.
Elemental surge. Choose a damage type (fire, cold, acid, poison, lightning, thunder) and either a 15 foot cone or a 30 foot line as the area of effect. This is your Elemental Surge and cannot be changed later. You must activate your Dragon Form before you can unleash this energy (described below).
DRAGON FORM.
As an action you can temporarily gain the following draconic features for 10 minutes or until you end it early as an action. Once you use this trait, you can't use it again until you finish a long rest:
Breath weapon. As an action, you can unleash your Elemental Surge originating from you and cause creatures within range to make a Dexterity saving throw. The DC for this save equals (8 + your Constitution modifier + your proficiency bonus). A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 5th level, and 4d6 at 11th level. You can use your Breath Weapon a number on times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Equipment. If you transform into a full dragon, you choose whether your equipment falls to the ground in your space, merges into your dragon form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for you to wear a piece of equipment based on your size.
Growth. Your size becomes Large and your weight is quadrupled as you transform to resemble a full dragon. If there isn't enough room for you to increase your size, this trait does not occur.
Natural armor. If you are not wearing armor, your AC becomes (13 + your Dexterity modifier).
Wings. You grow a pair of wings, granting a flying speed equal to your walking speed.
Dragonling (AID) Traits
Huminoid dragonAbility Score Increase
Your Charisma, Dexterity, and Strength all Increase by +1.
Size
Your size is Small/Medium.
Speed
Your walking speed is 30.
Age
Dragonlings reach maturity at 100 and can live to be more than 1000 years old; showing little signs of weakness or fatigue. Death to aging can take a dragonling when they least expect it.
Alignment
Dragonlings that despise a particular deity are most likely the opposite alignment of that deity. Likewise, dragonlings who praise a specific deity may acquire that deity's alignment. Dragonlings that like, hate or are indifferent to all deities fall on the neutral spectrum.
Race & language
Your creature type is dragon, rather than humanoid. While not in your dragon form, you are nearly indistinguishable from a human. You can speak, read, and write Common and Draconic.
Draconic cosmetics
You can retract or extend a pair of horns or a tail from your body during your turn. Damage dealt to these cosmetics can destroy them but deal no damage to you. Broken cosmetics are repaired at the end of every long rest.
Elemental surge
Choose a damage type (fire, cold, acid, poison, lightning, thunder) and either a 15 foot cone or a 30 foot line as the area of effect. This is your Elemental Surge and cannot be changed later. You must activate your Dragon Form before you can unleash this energy (described below).
DRAGON FORM
As an action you can temporarily gain the following draconic features for 10 minutes or until you end it early as an action. Once you use this trait, you can't use it again until you finish a long rest:
Breath weapon. As an action, you can unleash your Elemental Surge originating from you and cause creatures within range to make a Dexterity saving throw. The DC for this save equals (8 + your Constitution modifier + your proficiency bonus). A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 5th level, and 4d6 at 11th level. You can use your Breath Weapon a number on times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Equipment. If you transform into a full dragon, you choose whether your equipment falls to the ground in your space, merges into your dragon form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for you to wear a piece of equipment based on your size.
Growth. Your size becomes Large and your weight is quadrupled as you transform to resemble a full dragon. If there isn't enough room for you to increase your size, this trait does not occur.
Natural armor. If you are not wearing armor, your AC becomes (13 + your Dexterity modifier).
Wings. You grow a pair of wings, granting a flying speed equal to your walking speed.