Homebrew Arachimp Species Details
Arachimps are small, nimble creatures, resembling a cross between monkeys and spiders, with elongated limbs and tails that give them an advantage when climbing. They are curious and mischievous, often living in tree canopies or rocky cliffs where their climbing skills can be put to best use. With four prehensile limbs and web-spinning abilities, Arachimps can navigate even the most difficult of environments with ease.
Arachimps’ natural agility and climbing skills make them versatile and adaptable, allowing them to excel in roles that require stealth, speed, and an innate understanding of complex terrain. As natural-born explorers, they often live in close-knit groups that value freedom and are constantly on the lookout for adventure.
Arachimp Traits
Wall Crawler: Arachimps have a climbing speed equal to their walking speed and can climb difficult surfaces, including ceilings, as long as they have at least one limb free. Prehensile Limbs: Their prehensile feet can hold objects, allowing them to manipulate items or climb while keeping their hands free. Web Spinner: At 3rd level, Arachimps can cast the web spell once per long rest.Ability Score Increase
Your Dexterity score increases by 2, and your Intelligence or Wisdom score increases by 1.
Darkvision
Accustomed to climbing and moving through shadowed canopies and dim caves, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Wall Crawler
You have a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check, as long as at least one of your limbs is free.
Prehensile Limbs
You can use your feet as dexterous, prehensile limbs. You can hold or manipulate objects with your feet, though you cannot wield weapons or shields with them. You also have advantage on Dexterity (Acrobatics) checks made to escape grapples and restraints.
Web Spinner
Starting at 3rd level, you can cast the web spell once with this trait, regaining the ability to do so after a long rest. Intelligence, Wisdom, or Charisma (your choice) is your spellcasting ability for this spell.
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